Description:
This mod provides a brand new HUD which exhibits the tip facet of the at present chosen implement/trailer. This lets you disguise the assistance menu, whereas nonetheless
have the ability to see the at present chosen tip facet.
Changelog:
1.0.0.1: Fastened – If the principle automobile (e.g. a truck) in addition to it's trailer had a tipping performance, the TipSideHud wasn't proven for the trailer, only for the truck
1.0.0.2: Fastened – LUA Errors when coming into a crane
1.0.0.3: Fastened – Lua Errors when driving a horse; Renamed retailer.dds in icon.dds to be higher aligned with the usual structure
1.0.0.4: Eliminated Tab-House in description to adjust to ModHub necessities; Load-Data will simply be proven when Debug is on
With the precise management key and T (RCtrl + T) you’ll be able to open the configuration menu. Please needless to say you’ll be able to open the configuration menu solely when
a tipper/implement which helps a number of tip sides is at present chosen (aka: You’ll be able to already see the tip facet HUD)
Configuration choices:
– Place
– Shade
– Iconset
– Present/disguise the outline of the tip facet subsequent to the icon
– Icon/Textual content scaling from 0.5 to 1.5 instances
The important thing bindings for the config menu are simply seen when it's open. By default the next keybindings are used:
– Key up -> Menu up
– Key down -> Menu down
– House -> Change menu possibility
These settings get saved per savegame. In Singleplayer this config file is situated at:
modsSettings/TipSideDisplay/savegameXX/Config.xml
In Multiplayer the next save location is used for the consumer & server:
modsSettings/TipSideDisplay/MP_SavegameName_MapId_MapTitle/Config.xml
Credit:
sperrgebiet