Description:
Part Management for sprayers in FS19
This script is beta. It shouldn’t make any issues however there's all the time the likelihood that one thing might cease working.
What’s part management?
Part management means that you can flip off sure components (sections) of your sprayer should you don't want the total working width. The sections will be managed manually and mechanically.
The script works with fertilizer and herbicide.
The HUD
The HUD reveals all sections of the sprayer. With the ON/OFF button you’ll be able to swap between handbook and automated mode. Turning sections on or off is completed by clicking on the purple/yellow/inexperienced spray within the HUD.
Colours
RED: Part is turned off.
YELLOW: Part is turned on, however sprayer is turned off.
GREEN: Part is turned on and sprayer is on
Keys
LSHIFT + B to toggle HUD
LCTRL + B to toggle mouse cursor (solely when HUD is seen)
What do you want?
At first you’ll need the script. Obtain it right here.
The script alone doesn’t offer you any performance, you want tailored sprayers too. If Giants had made one workArea per part, this may not be needed. However as there is just one workArea for the total working width this isn’t attainable.
The way you make sprayers suitable
Changing sprayers to work with part management will not be troublesome. You want some entries within the XML and one workArea per part within the i3D.
Warning: The HUD is restricted to 13 sections. This implies each spray nozzle as further part is not going to work correctly.
i3D half
The workAreas must be arrange round every spraying part, with somewhat overlap to the following part. It is usually wanted to create a testArea which is somewhat larger by growing the size in driving path for 1m.
Though the entries needs to be self-explaining I’ll clarify them for you:
All sections get linked to their workAreas and impact nodes right here.
workingWidth is the working width of this part. All part working widths mixed needs to be equal to the full working width (24m on this instance). That is used for calculating the spray utilization.
workAreaId is the index of the workArea within the <workAreas> half. The primary workArea has index/id 1.
effectNodeId is the index of the impact node within the <sprayer> <results> half. Once more, the primary effectNode has index/id 1. If multiple effectNodes are used for one part, you’ll be able to add them like this: effectNodeId="1 2 three 4"
testAreaStartNode / WidthNode / HeightNode are indices to the corresponding i3D node. That is carried out by way of i3DMappings.
That's it!
A pattern sprayer (Hardi Mega 2200 from the bottom recreation) ready for part management is obtainable right here.
Credit:
RivalAUT