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RealLifeNumbers v 1.2.3.5

John Der Farmer by John Der Farmer
March 19, 2020
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

Description:
This mod has three major aims:
To outline a sport surroundings mimicking real-life farming in a well-defined space.
To allow gamers to individualize the sport utilizing a easy editor.
To offer a sport planning device for the participant who needs to do a pre-game setup.
Person handbook contained in the zip file.
Model 1.2.3.5
That is an intermediate launch, the place the problem with cotton bales have been fastened.
Different options within the strategy of being developed are additionally included, however though working, additional improvement is present process.
The person handbook has not but been up to date on this intermediate launch.
Press lAlt-rh to get an outline of keyboard short-cuts.
Model 1.2.3.0
Added snow contract for Seasons 1.1.0.Zero compatibility.
Model 1.2.2.0
Prediction of feed crop quantity, variety of bales and feed hectares reintroduced.
Rescaling of bale volumes have been eliminated, permitting a number of bale sizes on a map.
Automobile working value controllable by person.
Animal maintenance controllable by person.
Property upkeep controllable by person.
A brand new day-by-day leasing choice has been added to permit farmers to rent a contractor (helper + tools) to do particular jobs, like harvesting root crop.
Model 1.2.1.0
The strategy to renting fields has modified. Now all renting contracts terminate by default on the primary day of mid-winter. From the next day and onwards you possibly can both renew the hire contract or hire different fields. The hire value is now proportional to the length of the hire contract.
Bale quantity now is determined by the scale parameters of the bale.
A bug with plow and cultivation contracts has been fastened.
Fertilizer contracts on fields which has already been fertilized might not be doable. The origin of this difficulty is unknown.
Model 1.2.0.0
The mod has been up to date to work with the Seasons mod by Realimus Modding. The fashions for animal breeding and progress in addition to the mannequin for crop progress have been eliminated so to not battle with the improved the fashions applied in Seasons.
The script for adjusting service intervals have additionally been eliminated to keep away from conflicts with identical characteristic within the Seasons mannequin.
The current model is a preliminary model with out predicting info (goal 3) for feed and bale wants. I hope to reintroduce this characteristic in a later model.
The mod exists in numerous flavors, every representing real-life crop yield and worth ranges in a selected geographic space. Presently there are flavors for Germany, UK, and US Heartland.
A handbook (in English) is included throughout the zip file.
It’s unclear to what extent the Seasons mod will overwrite the sport parameters outlined on this mod. Please report again any indicators of a doable battle on this regard.
Google translate:
Dieser Mod hat drei Hauptziele:
Eine Spielumgebung definieren, die die reale Landwirtschaft in einem genau abgegrenzten Gebiet nachahmt.
Damit die Spieler das Spiel mit einem einfachen Editor individualisieren okayönnen.
Bereitstellung eines Spielplanungs-Instruments für den Spieler, der ein Setup vor dem Spiel durchführen möchte.
Person handbook contained in the zip file.
Model 1.2.3.5
Dies ist eine Zwischenversion, bei der das Downside mit Baumwollballen behoben wurde.
Andere Merkmale im Entwicklungsprozess sind ebenfalls enthalten, aber obwohl sie funktionieren, wird sie weiterentwickelt.
Das Benutzerhandbuch wurde in dieser Zwischenversion noch nicht aktualisiert.
Drücken Sie lAlt-rh, um eine Übersicht über die Tastaturkürzel zu erhalten.
Model 1.2.3.0
Es wurde ein Schneevertrag für die Kompatibilität mit Seasons 1.1.0.Zero hinzugefügt.
Model 1.2.2.0
Vorhersage der Futtermenge, der Anzahl der wieder eingeführten Ballen und der Hektar Futtermittel.
Die Neuskalierung der Ballenvolumina wurde entfernt, sodass mehrere Ballengrößen auf einer Karte möglich sind.
Vom Benutzer kontrollierbare Fahrzeugbetriebskosten.
Tierhaltung vom Benutzer steuerbar.
Eigentumswartung vom Benutzer steuerbar.
Es wurde eine neue Possibility für das tägliche Leasing hinzugefügt, mit der Landwirte einen Auftragnehmer (Helfer + Ausrüstung) einstellen okayönnen, um bestimmte Arbeiten wie die Ernte von Wurzelfrüchten auszuführen.
Model 1.2.1.0
Der Ansatz zur Anmietung von Feldern hat sich geändert. Jetzt enden alle Mietverträge standardmäßig am ersten mid-Wintertag. Ab dem folgenden Tag okayönnen Sie entweder den Mietvertrag verlängern oder andere Felder mieten. Die Mietkosten sind nun proportional zur Laufzeit des Mietvertrages.
Das Ballenvolumen hängt nun von den Größenparametern des Ballens ab.
Ein Fehler mit Pflug- und Anbauverträgen wurde behoben.
Düngemittelverträge auf bereits gedüngten Feldern sind möglicherweise nicht möglich. Der Ursprung dieses Issues ist unbekannt.
Model 1.2.0.0
Der Mod wurde aktualisiert, um mit dem Seasons-Mod von Realimus Modding zusammenzuarbeiten. Die Modelle für Tierzucht und Wachstum sowie das Modell für Pflanzenwachstum wurden entfernt, um nicht mit den in Seasons implementierten Modellen in Konflikt zu geraten.
Das Skript zum Anpassen von Serviceintervallen wurde ebenfalls entfernt, um Konflikte mit derselben Funktion im Seasons-Modell zu vermeiden.
Die vorliegende Model ist eine vorläufige Model ohne Vorhersage von Informationen (Ziel 3) für den Futter- und Ballenbedarf. Ich hoffe, diese Funktion in einer späteren Model wieder einzuführen.
Der Mod gibt es in verschiedenen Geschmacksrichtungen, die jeweils den tatsächlichen Ernteertrag und das Preisniveau in einem bestimmten geografischen Gebiet darstellen. Derzeit gibt es Geschmacksrichtungen für Deutschland, Großbritannien und das US-amerikanische Kernland.
Ein Handbuch (in Englisch) ist in der Zip-Datei enthalten.
Es ist unklar, inwieweit der Seasons-Mod die in diesem Mod definierten Spielparameter überschreibt. Bitte melden Sie alle Anzeichen eines möglichen Konflikts in diesem Zusammenhang.
Google translate:
Ce mod a trois objectifs principaux:
Définir un environnement de jeu imitant l’agriculture réelle dans une zone bien définie.
Permettre aux joueurs d’individualiser le jeu à l’aide d’un éditeur easy.
Fournir un outil de planification de jeu au joueur qui souhaite faire une configuration avant le match.
Person handbook contained in the zip file.
Model 1.2.3.5
Il s'agit d'une model intermédiaire, où le problème avec les balles de coton a été corrigé.
D'autres fonctionnalités en cours de développement sont également incluses, mais bien qu'elles fonctionnent, des développements supplémentaires sont en cours.
Le manuel d'utilisation n'a pas encore été mis à jour dans cette model intermédiaire.
Appuyez sur lAlt-rh pour un aperçu des raccourcis clavier.
Model 1.2.3.0
Contrat de neige ajouté pour la compatibilité Seasons 1.1.0.0.
Model 1.2.2.0
Prédiction du quantity des cultures fourragères, du nombre de balles et des hectares d'alimentation réintroduits.
La mise à l'échelle des volumes de balles a été supprimée, permettant plusieurs tailles de balles sur une carte.
Coût de fonctionnement du véhicule contrôlable par l'utilisateur.
Entretien des animaux contrôlable par l'utilisateur.
Entretien de la propriété contrôlable par l'utilisateur.
Une nouvelle choice de location au jour le jour a été ajoutée pour permettre aux agriculteurs d'embaucher un entrepreneur (aide + équipement) pour effectuer des travaux spécifiques, comme la récolte des racines.
Model 1.2.1.0
L'approche de la location de terrains a changé. Désormais, tous les contrats de location prennent fin par défaut le premier jour du milieu de l'hiver. A partir du jour suivant, vous pouvez soit renouveler le contrat de location, soit louer d'autres champs. Le coût de la location est maintenant proportionnel à la durée du contrat de location.Un bug avec les contrats de labour et de tradition a été corrigé.
Le quantity de la balle dépend maintenant des paramètres de taille de la balle.
Les contrats d'engrais sur les champs déjà fertilisés peuvent ne pas être possibles. L'origine de ce problème est inconnue.
Model 1.2.0.0
Le mod a été mis à jour pour fonctionner avec le mod Seasons de Realimus Modding. Les modèles de copy et de croissance des animaux ainsi que le modèle de croissance des cultures ont été supprimés afin de ne pas entrer en conflit avec les modèles améliorés mis en œuvre dans Seasons.
Le script d'ajustement des intervalles de service a également été supprimé pour éviter les conflits avec la même fonctionnalité dans le modèle Seasons.
La présente model est une model préliminaire sans info de préimaginative and prescient (objectif 3) pour les besoins en aliments pour animaux et en balles. J'espère réintroduire cette fonctionnalité dans une model ultérieure.
Le mod existe en différentes saveurs, chacune représentant le rendement réel et les niveaux de prix des cultures dans une zone géographique spécifique. Il existe actuellement des saveurs pour l'Allemagne, le Royaume-Uni et les États-Unis.
Un manuel (en anglais) est inclus dans le fichier zip.
Il est difficile de savoir dans quelle mesure le mod Seasons va écraser les paramètres de jeu définis dans ce mod. Veuillez signaler tout signe d’un conflit éventuel à cet égard.

Credit:
Script: Kaj-Aage Henneberg/ArmChairFarming
Concept / Idea: Kaj-Aage Henneberg/ArmChairFarming
Testing: Kaj-Aage Henneberg/ArmChairFarming

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John Der Farmer

John Der Farmer

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