Change the costs of store objects. Enhance Sport Stability.
This script will allow you to change the worth of store objects, configurations or fill-types. You can too conceal an merchandise from the store, utilizing a single configuration file. It’s designed for people who wish to change/conceal objects for steadiness causes whereas nonetheless with the ability to replace mods. It has nice use for map makers as effectively.
When the mod is began for the primary time, it can create a PriceFixing.xml file in a "modsSettings" listing situated in the identical place as your "mods" listing.
All modifications are listed by the XML definition file of the merchandise. That can assist you discover the proper file title to make a change, the console command "priceList" will output all costs to log.txt.
– Now you can change the worth of configurations (like the price of engine upgrades) (see Instance #5)
– Now you can delete map parts off your map if you understand the node-path (see Instance #6)
– Now you can change the capability of trailer, silos, and different objects (see Instance #7)
The examples beneath present how totally different XML may be added to the file to alter merchandise properties:
Including <change> parts to the PriceFixing.xml file can
EXAMPLE #1: Change the worth of one other mod's merchandise (the "~" is changed with the trail to your mod listing)
<change file="~/FS19_NOVACAT_varia_pack/poettingerNovaCat301.xml" worth="12042" />
EXAMPLE #2: conceal a normal merchandise from the shop (base-game objects use the total path to their XML file)
<change conceal="true" file="information/placeables/sheds/easyShed02.xml" />
EXAMPLE #3: Change the worth, day by day repairs and title
<title>Petey Shed #1</title>
EXAMPLE #4: Change the bottom worth of wheat (per liter)
<change_filltype id="WHEAT" worth="0.347000"/>
Instance #5: Change the price of the Steering Steering mod's configuration merchandise to $3500
(configuration ids use the shape config_name + "-" + index and are discovered within the mod's XML file or within the mod supply)
<change_config id="buyableGPS-2" worth="3500"/>
Instance #6: Delete the trash-area within the beginning farm on the Ravenport map
(The node path may be discovered utilizing the Giants' Editor)
<delete map="information/maps/mapUS.i3d" node="17|0|23|4|1"/>
Instance #7: Change the capability and worth of the hay loft:
<change file="information/placeables/hayLoft/hayLoft.xml" worth="50000" capability="1500000" />