MaizePlus is a world extension, that implements Maizesilage and Grasssilage in roundbales and likewise the bunker-silos.
Changelog V 1.2
— added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all)
— fermented stuff might be tipped again into the bunker silos
— crop_windrow added as chaff to bunkerSilos if exists in map
— fruitType mass adjusted to Giants values
— bale-limit elevated if patch 1.6 isn't put in
— sellpoints mounted
— Filltype-Show (provides filltype identify beneath icon in Escape Menu) by ThundR
— MixerDisplay added (reveals the mixer wagon share exterior of blending wagon) by [F/A] Alfalfa6945
You may promote and feed the completely different silage-types too.
It is usually doable to create CCM utilizing the MaizePlus_ccmExtension mod.
So you’ve four doable silage-types within the bunker-silos and for feeding:
– and chaff turns into wcs ( complete crop silage )
Whereas there’s lower than 4000 liters within the bunker-silo, it should mechanically change its fillType to the fruit you’re tipping.
As quickly as there's greater than 4000 liters within the Silo that fillType is about till you empty the silo once more (in case of it being fermented) or if you take away sufficient to be lower than 4000L once more.
As a result of restriction of max. 31 heightTypes (extra on that under) in vanilla FS you possibly can play MaizePlus on basegame-maps (or maps with basegame-fruits solely) with Seasons however solely with out CCM-Extension.
For those who play a map that has greater than 31 heightypes enabled you possibly can add MaizePlus_ccmExtension to your savegame and it’ll activate the CCM performance.
MaizePlus is a world mod which suggests it mechanically provides itself to every thing it must, you simply have to allow the mod (and CCM-Extension relying on the map/mods you play).
We've additionally made positive that our CCM fruitType is identical as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you should utilize that CCM mill to create uncooked ccm.
As a result of similarities in fruitTypes and performance we don't advocate to make use of MaizePlus and MoreBunkerSilo collectively on the identical savegame in an effort to stop mod-conflicts and points.
A extra detailed rationalization for the heightTypes and their restrict:
The default sport/map is restricted to 31 heightTypes (fruits that may be tipped on the bottom). The basegame is utilizing 23 heightypes. That signifies that there's eight extra left for use by mods with out having to vary the heightype-limit within the map.
Our MaizePlus itself provides four new heightTypes, CCM-Extension provides one other 2.
That signifies that it’s doable to play MaizePlus with CCM-Extension on a modmap that has max. 2 further fruitTypes, or four further fruitTypes when you don't use CCM-Extension, offered you don't use some other mods that add additionnal fruitTypes.
In fact when you play different mods that additionally add fruitTypes you might want to calculate these in aswell. (For instance Seasons provides three new heightTypes which signifies that in an effort to play MaizePlus with Seasons you possibly can't activate CCM-Extension, in any other case it could be 32 heightTypes)
Sadly this restrict isn't one thing that may be modified globally, however must be achieved by modifying the map. However there’s going to be updates with extra heightTypes to a couple well-known maps quickly.
– edits wanted for maizePlus-forageExtension
A giant because of our farming-agency companions that helped us making MaizePlus and the Extesions. Additionally a particular because of Wopster and Rahkiin reminiscent of Artistic Mesh for his or her assist implementing Seasons and Straw-Addon.
Alsot because of:
– Oxygendavid for the alfalfa, carrot and onion texture
– Wopster (once more) for his assist with the script
– martinBigM500 for the clover texture
– workflowsen for the icons
– FSI for the maizebale texture
– Eribus for a lot of textures
and a giant because of Giants for his or her ongoinng help.
The-Alien-Paul and Modelleicher