Description:
ForageExtension for MaizePlus.
This Extension for MaizePlus reworks the feeding system in FS fully. First the differentiating between the totally different silages from MaizePlus is sensible now, however the feeding usually is reworked to make it extra fascinating and likewise extra life like.
We additionally add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots.
If you wish to harvest Alfalfa or Clover as recent fodded or hay you want a Map that’s prepared for MaizePlus ForageExtension fruit sorts.
Alfalfa-Silage, Clover-Silage and carrots could be purchased within the store to feed your animals regardles of map preperation.
This Extension additionally would not add any extra heighttypes so you do not have to fret about that. Nevertheless it wants the MaizePlus base mod.
Changelog V 1.4
– added the chance to make use of animalFoodAdditions.xml in a separate Zip-folder, it is going to be prioritised and overwrites settings inside the map or the ForageExtension mod itself (for less difficult of use in individually adjusting feeding)
(We advise you employ that Zip instantly as a result of it already contains all the brand new feeds added, all new stuff can be utilized in TMR however would not should be -> 0% to X% values)
– Deuka Feed added (Beetchips, Graingrist, Mineral-Feed, Energy-Meals, Sheep-Meals, Horse-Meals, Hen-Meals) every as Pallet and single Sack
– extra Feed added (Beetpulp, Beetpulp-Silage, Beetshreds, Potatoshreds, Brewers-Grain, Brewers-Grain-Silage)
– Ruby Rootcrop-Shredder-Shovel added (for Potatoes and Beets -> Beetshreds, Potatoshreds)
– Shopping for-Station for Brewers-Grain and Beetpulp added (could be made into silage in bunkerSilos)
– Molasses Tank (IBC) added (refillable)
– Filtered Water Tank (IBC) added
– Water Tank (IBC) added (refillable)
!!Warning!! Resulting from modifications with HeightTypes on this replace it is suggested to create a Savegame-Backup earlier than updating MaizePlus (and extensions) in case one thing goes fallacious so you do not lose a superb savegame.
(It’s also really helpful to make a replica of ForageExtension V 1.3 earlier than updating so you possibly can return to the previous model along with the savegame-backup in case one thing would not work, since there isn’t any strategy to get a older model of a mod via modhub)
Changelog V 1.3
– costs adjusted
Changelog V 1.2
– animalFoodAdditions.xml in map fastened (works now)
– Horse-Hay and Horse-Silage buyable bales in store (HorseExtension prepared)
– Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now.
– Kverneland-DLC prepared
– filltype mass adjusted to Giants customary
– fillvolume fastened for buyable bales
– Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries with out bale triggers)
– a number of little bugfixes
Brief abstract of the options:
– all meals teams for all default animals reworked and adjusted
– mixer wagons have extra inputs and possibilites so the combination is extra complicated and life like
– silage-bales of the totally different silages, empty bulk items pallets and carrot pallets for feeding could be purchased within the retailer
– feeding could be adjusted map-specific (for instance for brand spanking new/customized animal sorts)
– seasons-ready
I’ll clarify the modifications with the cows as instance:
– feeding is break up into 4 feeding classes
– cows do not eat the very best manufacturing feed first, they eat all 4 feed-groups on the identical time
– every class is 25% manufacturing worth
– the tmr forage mixing can fill 3 of the 4 classes, the 4. class (hay) must be crammed seperately to achieve 100% manufacturing
– with tmr forage mixing you possibly can feed issues you possibly can’t feed instantly (for instance Sugarbeet, Potato or Grains)
– The next 4 classes exist:
+ silage-category | vitality – maize-silage, grass-silage and wcs-silage
+ hay-category | construction – hay, clover-hay and alfalfa-hay
+ silage-category | protein – clover-silage, alfalfa-silage
+ fresh-fodder-category – grass, clover, chopped-maize
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– the mixer-wagon could be crammed with:
+ maize-silage 20%-50%
+ wcs-silage 0%-50%
+ straw 0%-35%
+ grass-silage 20%-50%
+ concentrates 1%-15% (soybean / ccm / barley / canola)
+ moisture meals 2%-15% (beets / potatos)
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Related modifications have been accomplished to the opposite animals.
We thank all mod-teams who help MaizePlus by offering maps for our MaizePlus and ForageExtension replace.
Credit:
The-Alien-Paul and Modelleicher