Headland administration for tractors, area sprayers, mowers and harvesters.
With headland administration, capabilities of autos will be mixed and activated collectively on the contact of a button to simplify turning manoeuvres when working within the area. All capabilities will be activated and deactivated individually for every car through a GUI to attain splendid adaptation to the work being carried out.
The headland administration system should be added as soon as to the respective car within the store or within the workshop as a configuration earlier than it may be used. The fee for that is 3000,-.
It may be activated and deactivated within the car with Shift-X. Alternatively, totally different buttons for activation and deactivation will be configured. The GUI known as up by default with Shift+Ctrl+X.
– Scale back velocity (cruise management) and lift once more, reactivate cruise management if beforehand energetic
– Elevate lowered implements and decrease them once more
– Flip plough, single-stage or two-stage (through centre place)
– Elevate and alter ridge markers
– Management crab steering
– Disengage and re-engage energy take-off(s) and hydraulics
– Beep when headland administration is activated
Moreover, if VCA Mod (FS19_VehicleControlAddon) is current:
– Deactivate and reactivate GPS monitor steering
– Disengage and re-engage energetic differential locks
Moreover, if Steering Steering Mod (FS19_guidanceSteering) is accessible:
– Deactivate and reactivate GPS steering
– Headland automated: Activate headland administration routinely when headland is reached
Moreover for present SpeedControl Mod (FS19_zzzSpeedControl):
– Velocity adjustment additionally potential by altering the cruise management degree
ATTENTION: This mod will not be suitable with FS19_towBar or FS19_towBarWeight
Additional concepts or needs are welcome at https://github.com/jason0611/FS19_HeadlandManagement
– Spanish translation added (many due to Vanquish081).
– Added help for Ifko’s JohnDeerePack
– Headland automated: If utilizing Steering Steering, the headland administration will be activated routinely when the headland is reached
– Crab steering management added
– Fastened an uncommon concern with implements not working as anticipated
– If cruise management is energetic when headland administration is activated, it will likely be reactivated when headland administration is deactivated once more
– HOTFIX: Fixes game crash if FS19_towBar or FS19_towBarWeight is energetic
– Crab steering now additionally works with machines which can be designed as articulated steering techniques
– Added rear set off for headland automated
– Fastened lua error when utilizing ridge marker switching on some DLC implements. Notice: These implements cannot be switched by this mod, as a result of they don’t seem to be addressable by script.
– Modified gui structure to work higher on excessive resolutions
Many due to group Agrarplay and the undertaking LU Wohnzimmer for the in depth test-support!
Jason06 / Glowins Modschmiede