Description:
This mod can be utilized to create a community of routes for autos to drive autonomously. As soon as setup you possibly can inform a tractor which is standing anyplace near the community to drive to any level, such because the store, area 1 or to a promote level.
Changelog for Launch 1.1.1.8
FIXED:
Sport freezes (Error: PathFinderModule.lua:1958: dangerous argument #2 to ‘max’) #2027 & #2033
Waypoints should not proven, however are there #2081
Waypoints and routes disappear beneath highway #2054
Throughout load choices the proceed button doesn’t reply #2076
Downside on triggers (exhibiting R for refill in different autos) #2103
driving with out engine ON in some conditions
detection of consumer entered a automobile on dedi servers
TWEAKS:
prolonged departure filling routine: it could possibly now take as much as 3s till drive, in order that loading f.e. with wheel loader offers some extra time to fill trailer fully #2097
unload after completed job if parking after job was activated #1906
dynamic modify entrance left and proper sensors to hooked up implement dimension in entrance, primarily wanted for harvesting
all doable HUD inputs can now be assigned to free selectable key mixtures #2018
EasyAutoLoad with configurable unload wait time, f.e. use for items/pallets which want a while to unload/disappear
non-functional settings have been moved to a brand new separate web page (flip sign setting and rotating beacon)
MEGATWEAK: Chopper and Harvester unloader routine full rework
IMPORTANT: nonetheless not working correctly with in-game sugarcane harvester!
Flip maneuver calculation optimized/sooner
Harvester managed by helper: the unloader reverses when the harvester turns to make room for turning
Chopper managed by helper: the unloader waits whereas the chopper turns
CP Chopper: when CP studies a slowdown resulting from site visitors, the pipe distance will probably be steadily elevated till site visitors not slows down (matter for enhancements in CP)
CP Harvester: unloader solely reverses when harvester needs to unload in a pocket or outdoors of the fruit/crop, in any other case it stays in place ready for the following name or strikes to unload
AIVE Chopper: no change wanted
AIVE Harvester: will unload if caught with a fill degree <90% (AIVE setting: not cease for unloading) or in any other case the unloader waits till the harvester is full and stops for unloading
Chopper:
unloader behind chopper or chopper turns: if trailer reached unload fill-level it’s going to drive reverse after which to unload as some trailers won’t be stuffed fully on this conditions
unloader left or proper from chopper: drive to unload rapid if fully stuffed, i.e. over unload fill-level
it’d occur that unloader stops 2-3 instances behind the turning chopper earlier than harvesting continues if the chopper continues to be reporting to unloader that it’s in a flip maneuver
Harvester:
the unloader is routinely known as when the harvester is stopped and the pipe is prolonged, whether or not the pipe is out of the sector or within the crop
the unloader follows the harvester:
is named when the early name degree is reached (instantly if set to 0%).
is unloaded if the pipe is outdoors the sector and never within the fruit
is unloaded when the early name degree is reached, till the unloader is full
when the unloader is full or the harvester is empty, the unloader waits a while for the following name or drives to unload
the unloader reverses when it will get caught
the unloader follows the pipe place even when a consumer is driving the harvester
Credit:
AutoDrive Workforce