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Farming Simulator Mods

Courseplay for FS19 v 6.030032

John Der Farmer by John Der Farmer
January 27, 2021
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

Description:
6.03.00032 Convoy and fix/detach fixes
Higher progress calculation for convoy mode (fixes #6011)
Reset mode when detaching/attaching implements (fixes #6726). This precipitated
some implements not reversing appropriately.
6.03.00029
Fixes #6724, when checking close by autos, solely test
ones that are enterable.
Fixes #4955 #6646 AD programs don’t have any pace set,
deal with that within the course editor.
Additionally elevated recursion restrict for headland calculation,
this could repair points when beginning the inside automobile
in a multitool configuration the place the course begins
near a nook.
6.03.00028 Fixes #6713
Additionally consists of
potato harvester pull again course repair for #5012
course generator display replace for #5102
Fixes #5012, #5102
6.03.00025 Mode 2/3 Enhancements
fixes #6633 (Distance to subsequent flip is probably not outlined as an illustration
within the final row)
tried to make the rendezvous extra fault tolerant
use the next fruit worth restrict within the hybrid components as it’s not a
downside getting quickly nearer to the fruit there, and it speeds
up the pathfinding fairly a bit.
cut back off area penalty when mix on headland for quicker
pathfinding
higher driving time estimation to rendezvous level now
contemplating turns we’ve got to make to get there
improved chopper dealing with in turns with headland at an angle
6.03.00024 Bridge and proximity sensor fixes
Aim node elevation fastened (#6665)
Proximity sensor instantly on the again of the mix/chopper
permitting for the unloader to get nearer.
When driving over non-level bridges, the managed node isn't vertical and
the aim node was positioned on the bottom stage which is approach beneath the automobile.
On account of this, the aim's place within the managed node's reference wasn't correct
on this scenario, gave the impression to be loads nearer when driving uphill, lot additional when
driving downhill. Uphill aim being too shut precipitated oscillations in PPC.
Moved the aim level on the extent of the automobile (managed node), so the error
brought on by the non-vertical managed node is negligible.
Few proximity sensor and automobile measurement fixes
Proximity sensor sits on the again of the mix now
fastened pathfinder automobile information rectangles, clarified the
false impression that the route node is at all times on the basis node,
it’s not, the route node is the turning node, often sits
between the non-steered wheels.
6.03.00022 Minor fixes
repair all hybrid A* pathfinder failing
repair reset fill stage after making pocket
6.03.00021 Course generator and switch fixes
No further headland circle (#6605)
Fastened the calculation of the headland/center transition.
If the middle mode is lands, there’s nonetheless a small probability that
an nearly full circle connecting monitor might be added if the beginning
level could be very near the beginning/finish of the primary working row of the
lands sample.
Partial repair for #6383
don’t add straight part to show finish to align if there isn’t any towed
implement
if activate area enabled however there's no area to show (should reverse), use
the legacy broad flip (which can be buggy a bit).
should you don't need your sprayers growth hit obstacles exterior the sphere,
use a headland.
6.03.00020 Mode 2/3 enhancements
Wait earlier than beginning the subsequent row if the rendezvous level is near the row finish.
use A* to calculate distance to mix earlier than the
rendezvous.
mix notifies unloader on missed rendezvous, unloader
re-plans route
attempt to strategy mix ready after backing out of the fruit
from the rear so we gained't reduce in entrance of it.
don't decelerate round rendezvous when discharging already
don't ask for a rendezvous when the mix will not be keen to,
for instance when unload is disabled on the primary headland.
gained't provoke new rendezvous till the mix cancels the present one
transfer up rendezvous factors near row finish
pipe in fruit map modified to have a 20 m buffer at every finish of the
row to account for non-perpendicular headlands.
fastened offsets when calculating goal to mix, typically it
used the facet offset as entrance offset.
be sure that to reset 95% full restrict after making pocket
added security margin to the calculation of the gap till full
All this to keep away from the scenario the place the mix stops earlier than reaching
the rendezvous level as a result of it thinks it’s full (though solely 95%)
solely considers unloaders really ready for project,
ignore those on unload course for instance when a mix
is in search of an unloader
if an unloader is already assigned to a mix, solely it’s
ready for the mix to grow to be prepared for unload (for instance
as a consequence of fruit in pipe), assign the identical mix to it. This
ought to most likely be refactored, including a brand new state for the unloader,
like WAITING_FOR_COMBINE_TO_BECOME_READY or so.

Credit:
Courseplay.devTeam

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John Der Farmer

John Der Farmer

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