Description:
The objective of this mod is to make the sport really feel extra real looking and
customizing the car for the duty extra rewarding.
The objective is to make the mod common.
This mod helps multiplayer and devoted servers.
No adjustments in XML is required. Some information from XML is overwritten!
Wheels:
Within the base recreation many automobiles doesn’t take tiretype into consideration making for instance
the lizard pickup truck recive unrealistic excessive friction in any respect floor sorts.
This mod fill the lacking information primarily based on tiretrack index making it common.
Completely different tiretypes now act fully totally different on totally different floor sorts and
suffers in a different way on rain and sinking into the bottom.
This mod solely helps the 4 commonplace tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction primarily based on dimension of tire making huge tires, duals and tracks definitely worth the cash for
heavy fieldwork however the narrows suffers making it best for simpler duties in later development state.
Provides rolling and sideway resistance meening:
Extra wheel load, small tires and gentle floor = extra drive wanted for pulling or pushing.
Much less wheel load, massive tires and onerous floor = much less drive wanted for pulling or pushing.
Wheels now dig down into the bottom.
Implements:
Pulling drive for "Plows", "cultivators" and "sowingmachines" is affected by floor kind.
Balers and loading wagons makes use of energy primarily based on fillspeed.
1.1.0.0:
Elevated sink of wheels, it will make it more durable to drag small wheels in gentle floor.
Added lacking details about balers and loading wagons use energy primarily based on fillspeed.
The facility added by fillspeed is now primarily based on the mass of the mateial,
grass wants extra energy then straw for instance.
Barely elevated friction of road tires.
Added the wheel digging into the bottom if no traction.
Eliminated gearbox.
1.2.0.0:
Added help for "REA Dynamic filth", driving into standing water
created by "REA Dynamic filth" lower friction and improve sink of wheels.
Decreased energy added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimal sideway resistance to make car extra secure.
Resolved subject the place crawlers sufferd of maximum rolling resistance and low friction.
1.3.0.0:
Decreased the lack of friction for STREET tires in subject when sinking into the bottom.
Overhaul of wheel sinking into floor: load on wheel, width of tire and floor wetness
now has better impact on how far the wheels sinks into the sector.
Middle of gravity peak is adjusted between 0.1-0.6m above the wheel axel until
already larger unique worth, this solely applies if vehcles has bought wheels.
Middle of gravity place lenght clever is adjusted nearer to wheel axel.
Entrance axel is now not by default locked when a frontloader is connected.
Modified GUI.
1.3.1.0:
Fastened console solely exhibiting two traces.
Fillspeed for calculating fillspeed now makes use of complete fillspeed of all fillunits and never
every fillunit individually.
Middle of gravity size clever is now solely modified for motorized automobiles.
Middle of gravity peak adjustment is now lowered to 0.05-0.3m above the wheel axel.
1.3.2.0:
Added a minimal wheel dimension to be effected by REA,
very small wheels will get lesser impact by REA.
Middle of gravity is now solely modified throughout loading of auto,
this corrects the "moon" impact of some automobiles.
If middle of gravity is adjusted by car customizing this information is no longer ignored.
1.4.0.0:
Elevated mud particles behind wheels.
Particles was primarily based on car pace however is now primarily based on wheel rotation pace,
this provides particles additionally when car is standing nonetheless and wheel spins.
Tiretrack is now modified when wheels slips including the visiual impact of wheel digging.
Fastened subject in unique script creating tiretracks under floor as a multiplayer shopper.
Lowered friction loss from wheel sink.
Elevated friction loss from floor wetness.
Barely decreased friction of Crawlers in subject.
Fastened subject the place HUD was visable even when disabled.
Added separate frictions throughout moist floor for seansons and "vanilla".
Middle of gravity can by no means be larger then 3 instances the wheel raduis,
some singel part car bought very excessive middle of gravity.
Code optimization.
Credit:
900Hasse