Description:
The aim of this mod is to make the sport really feel extra real looking and
customizing the car for the duty extra rewarding.
The aim is to make the mod common.
This mod helps multiplayer and devoted servers.
No adjustments in XML is required. Some information from XML is overwritten!
Wheels:
Within the base sport many autos doesn’t take tiretype into consideration making for instance
the lizard pickup truck recive unrealistic excessive friction in any respect floor varieties.
This mod fill the lacking information based mostly on tiretrack index making it common.
Totally different tiretypes now act fully completely different on completely different floor varieties and
suffers in another way on rain and sinking into the bottom.
This mod solely helps the 4 normal tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based mostly on dimension of tire making broad tires, duals and tracks definitely worth the cash for
heavy fieldwork however the narrows suffers making it very best for simpler duties in later progress state.
Provides rolling and sideway resistance meening:
Extra wheel load, small tires and comfortable floor = extra pressure wanted for pulling or pushing.
Much less wheel load, massive tires and laborious floor = much less pressure wanted for pulling or pushing.
Wheels now dig down into the bottom.
Implements:
Pulling pressure for "Plows", "cultivators" and "sowingmachines" is affected by floor sort.
Balers and loading wagons makes use of energy based mostly on fillspeed.
1.1.0.0:
Elevated sink of wheels, it will make it tougher to tug small wheels in comfortable floor.
Added lacking details about balers and loading wagons use energy based mostly on fillspeed.
The facility added by fillspeed is now based mostly on the mass of the mateial,
grass wants extra energy then straw for instance.
Barely elevated friction of road tires.
Added the wheel digging into the bottom if no traction.
Eliminated gearbox.
1.2.0.0:
Added assist for "REA Dynamic dust", driving into standing water
created by "REA Dynamic dust" lower friction and improve sink of wheels.
Decreased energy added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimal sideway resistance to make car extra secure.
Resolved subject the place crawlers sufferd of maximum rolling resistance and low friction.
1.3.0.0:
Decreased the lack of friction for STREET tires in area when sinking into the bottom.
Overhaul of wheel sinking into floor: load on wheel, width of tire and floor wetness
now has larger impact on how far the wheels sinks into the sector.
Heart of gravity peak is adjusted between 0.1-0.6m above the wheel axel except
already increased unique worth, this solely applies if vehcles has obtained wheels.
Heart of gravity place lenght smart is adjusted nearer to wheel axel.
Entrance axel is not by default locked when a frontloader is hooked up.
Modified GUI.
1.3.1.0:
Mounted console solely displaying two traces.
Fillspeed for calculating fillspeed now makes use of complete fillspeed of all fillunits and never
every fillunit individually.
Heart of gravity size smart is now solely modified for motorized autos.
Heart of gravity peak adjustment is now lowered to 0.05-0.3m above the wheel axel.
1.3.2.0:
Added a minimal wheel dimension to be effected by REA,
very small wheels will get lesser impact by REA.
Heart of gravity is now solely modified throughout loading of auto,
this corrects the "moon" impact of some autos.
If middle of gravity is adjusted by car customizing this information is no longer ignored.
1.4.0.0:
Elevated mud particles behind wheels.
Particles was based mostly on car velocity however is now based mostly on wheel rotation velocity,
this provides particles additionally when car is standing nonetheless and wheel spins.
Tiretrack is now modified when wheels slips including the visiual impact of wheel digging.
Mounted subject in unique script creating tiretracks under floor as a multiplayer consumer.
Lowered friction loss from wheel sink.
Elevated friction loss from floor wetness.
Barely decreased friction of Crawlers in area.
Mounted subject the place HUD was visable even when disabled.
Added separate frictions throughout moist floor for seansons and "vanilla".
Heart of gravity can by no means be increased then 3 occasions the wheel raduis,
some singel part car obtained very excessive middle of gravity.
Code optimization.
1.4.1.0:
Wetness now performs a bigger function for wheel sink and wheel load much less,
outdated WheelLoad 50%/Wetness 50%, new WheelLoad 40%/Wetness 60%.
Elevated REA results from wetness when seasons is loaded to steadiness it with vanilla.
In very low velocity rolling resistance was not added, that is now mounted.
Added smoothing of wheel load to get extra even rolling resistance.
Sink is now solely decreased by transferring wheel in rolling route or by
transferring the wheel sideway and lifting on the identical time.
Sideway and rolling velocity is now based mostly on the identical reference.
1.4.2.0:
Eliminated sink beeing solely diminished in rolling route.
Load now impact how a lot the wheel digs into the bottom,
slim wheels dig quick and wider digs slower.
Elevated friction when wheel reaches max sink to lower sliding.
Credit:
900Hasse