Description:
The objective of this mod is to make the sport really feel extra real looking and
customizing the car for the duty extra rewarding.
The objective is to make the mod common.
This mod helps multiplayer and devoted servers.
No adjustments in XML is required. Some knowledge from XML is overwritten!
Wheels:
Within the base recreation many autos doesn’t take tiretype into consideration making for instance
the lizard pickup truck recive unrealistic excessive friction in any respect floor varieties.
This mod fill the lacking knowledge based mostly on tiretrack index making it common.
Totally different tiretypes now act utterly totally different on totally different floor varieties and
suffers otherwise on rain and sinking into the bottom.
This mod solely helps the 4 commonplace tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based mostly on measurement of tire making vast tires, duals and tracks well worth the cash for
heavy fieldwork however the narrows suffers making it splendid for simpler duties in later progress state.
Provides rolling and sideway resistance meening:
Extra wheel load, small tires and gentle floor = extra drive wanted for pulling or pushing.
Much less wheel load, massive tires and onerous floor = much less drive wanted for pulling or pushing.
Wheels now dig down into the bottom.
Implements:
Pulling drive for "Plows", "cultivators" and "sowingmachines" is affected by floor kind.
Balers and loading wagons makes use of energy based mostly on fillspeed.
1.1.0.0:
Elevated sink of wheels, this can make it more durable to tug small wheels in gentle floor.
Added lacking details about balers and loading wagons use energy based mostly on fillspeed.
The ability added by fillspeed is now based mostly on the mass of the mateial,
grass wants extra energy then straw for instance.
Barely elevated friction of avenue tires.
Added the wheel digging into the bottom if no traction.
Eliminated gearbox.
1.2.0.0:
Added help for "REA Dynamic dust", driving into standing water
created by "REA Dynamic dust" lower friction and improve sink of wheels.
Decreased energy added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimal sideway resistance to make car extra steady.
Resolved challenge the place crawlers sufferd of maximum rolling resistance and low friction.
1.3.0.0:
Decreased the lack of friction for STREET tires in subject when sinking into the bottom.
Overhaul of wheel sinking into floor: load on wheel, width of tire and floor wetness
now has better impact on how far the wheels sinks into the sphere.
Heart of gravity top is adjusted between 0.1-0.6m above the wheel axel except
already larger authentic worth, this solely applies if vehcles has received wheels.
Heart of gravity place lenght smart is adjusted nearer to wheel axel.
Entrance axel is not by default locked when a frontloader is hooked up.
Modified GUI.
1.3.1.0:
Fastened console solely exhibiting two strains.
Fillspeed for calculating fillspeed now makes use of complete fillspeed of all fillunits and never
every fillunit individually.
Heart of gravity size smart is now solely modified for motorized autos.
Heart of gravity top adjustment is now lowered to 0.05-0.3m above the wheel axel.
1.3.2.0:
Added a minimal wheel measurement to be effected by REA,
very small wheels will get lesser impact by REA.
Heart of gravity is now solely modified throughout loading of auto,
this corrects the "moon" impact of some autos.
If heart of gravity is adjusted by car customizing this knowledge is not ignored.
Credit:
900Hasse