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MaizePlus v 1.4.1.0

John Der Farmer by John Der Farmer
November 27, 2020
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

maizeplus-v1-4-1-0_1_FarmingSimulatorNET
maizeplus-v1-4-1-0_2_FarmingSimulatorNET
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maizeplus-v1-4-1-0_4_FarmingSimulatorNET
maizeplus-v1-4-1-0_5_FarmingSimulatorNET
maizeplus-v1-4-1-0_6_FarmingSimulatorNET

Description:
MaizePlus is a worldwide extension, that implements Maizesilage and Grasssilage in roundbales and in addition the bunker-silos.
You may promote and feed the completely different silage-types too.
Additionally it is doable to create CCM utilizing the MaizePlus_ccmExtension mod.
So you may have 4 doable silage-types within the bunker-silos and for feeding:
– Maizesilage
– Grasssilage
– CCM
– and chaff turns into wcs ( complete crop silage )
Whereas there may be lower than 4000 liters within the bunker-silo, it should robotically swap its fillType to the fruit you’re tipping.
As quickly as there's greater than 4000 liters within the Silo that fillType is about till you empty the silo once more (in case of it being fermented) or whenever you take away sufficient to be lower than 4000L once more.
Because of the restriction of max. 31 heightTypes (extra on that beneath) in vanilla FS you possibly can play MaizePlus on basegame-maps (or maps with basegame-fruits solely) with Seasons however solely with out CCM-Extension.
For those who play a map that has greater than 31 heightypes enabled you possibly can add MaizePlus_ccmExtension to your savegame and it’ll activate the CCM performance.
MaizePlus is a worldwide mod which suggests it robotically provides itself to the whole lot it must, you simply must allow the mod (and CCM-Extension relying on the map/mods you play).
We've additionally made certain that our CCM fruitType is similar as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you should utilize that CCM mill to create uncooked ccm.
Because of the similarities in fruitTypes and performance we don't advocate to make use of MaizePlus and MoreBunkerSilo collectively on the identical savegame to be able to forestall mod-conflicts and points.
A extra detailed rationalization for the heightTypes and their restrict:
The default recreation/map is restricted to 31 heightTypes (fruits that may be tipped on the bottom). The basegame is utilizing 23 heightypes. That implies that there's 8 extra left for use by mods with out having to vary the heightype-limit within the map.
Our MaizePlus itself provides 4 new heightTypes, CCM-Extension provides one other 2.
That implies that it’s doable to play MaizePlus with CCM-Extension on a modmap that has max. 2 further fruitTypes, or 4 further fruitTypes if you happen to don't use CCM-Extension, supplied you don't use another mods that add additionnal fruitTypes.
After all if you happen to play different mods that additionally add fruitTypes you want to calculate these in aswell. (For instance Seasons provides 3 new heightTypes which implies that to be able to play MaizePlus with Seasons you possibly can't activate CCM-Extension, in any other case it will be 32 heightTypes)
Sadly this restrict isn't one thing that may be modified globally, however needs to be achieved by modifying the map. However there may be going to be updates with extra heightTypes to some well-known maps quickly.
Changelog V 1.4.1
— Hotfix for tedder script (repair for no tedding doable on not HE-ready maps, log errors mounted)
— Heap-Preview script added, reveals fillType of heaps on floor when standing on them (by HappyLooser)
Changelog V 1.4
— international tedder script added
— international mower conditioner script added
— a number of bugfixes
Changelog V 1.3
— added greenMowingMower script by Silas770 so grass and wheat may be mowed earlier than remaining development stage with seasons (thanks for the permission and cooperationn)
— added materialHolder for Icons
— added semiDry fruits to hunkerSilo accepted filltypes
— adjusted fruit/filltype pricing
— added siloClover, siloAlfalfa and semidry-horsegrass to promoting stations
Changelog V 1.2
— added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all)
— fermented stuff may be tipped again into the bunker silos
— crop_windrow added as chaff to bunkerSilos if exists in map
— fruitType mass adjusted to Giants values
— bale-limit elevated if patch 1.6 isn't put in
— sellpoints mounted
— Filltype-Show (provides filltype title beneath icon in Escape Menu) by ThundR
— MixerDisplay added (reveals the mixer wagon proportion outdoors of blending wagon) by [F/A] Alfalfa6945
Changelog 1.1:
– edits wanted for maizePlus-forageExtension
– bugfixes
An enormous because of our farming-agency companions that helped us making MaizePlus and the Extesions. Additionally a particular because of Wopster and Rahkiin reminiscent of Artistic Mesh for his or her assist implementing Seasons and Straw-Addon.
Alsot because of:
– Oxygendavid for the alfalfa, carrot and onion texture
– Wopster (once more) for his assist with the script
– martinBigM500 for the clover texture
– workflowsen for the icons
– FSI for the maizebale texture
– Eribus for a lot of textures
and an enormous because of Giants for his or her ongoinng help.
Permissions for Textures or different Content material of MaizePlus can solely be optained by means of Farming Company.

Credit:
The-Alien-Paul and Modelleicher

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Direct download button image for Farming Simulator Mods  Direct Download LinksDownload: MaizePlus v 1.4.1.0 (6.61 MB)
John Der Farmer

John Der Farmer

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