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Farming Simulator Mods

Courseplay for FS19 v 6.030034

John Der Farmer by John Der Farmer
February 4, 2021
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

Description:
6.03.00034 Convoy for lands sample fastened
Fixes a minor subject when utilizing convoy (multitool) with lands
or different patterns with huge turns the place the car within the entrance
let the one behind it go after a flip.
6.03.00033 Plow and climate fixes
combines decrease header after the rain stops, fixes #5039
Reintroduced handbook working width configuration.
Can now be configured in XML, fastened SPSL9 working width,
fixes #6738
Added again that we’d like a mouse cursor, however now we will use any cursor and never solely CP.
fixes #6735
6.03.00032 Convoy and connect/detach fixes
Higher progress calculation for convoy mode (fixes #6011)
Reset mode when detaching/attaching implements (fixes #6726). This precipitated
some implements not reversing accurately.
6.03.00029
Fixes #6724, when checking close by autos, solely test
ones that are enterable.
Fixes #4955 #6646 AD programs don’t have any velocity set,
deal with that within the course editor.
Additionally elevated recursion restrict for headland calculation,
this could repair points when beginning the inside car
in a multitool configuration the place the course begins
near a nook.
6.03.00028 Fixes #6713
Additionally consists of
potato harvester pull again course repair for #5012
course generator display screen replace for #5102
Fixes #5012, #5102
6.03.00025 Mode 2/3 Enhancements
fixes #6633 (Distance to subsequent flip might not be outlined for example
within the final row)
tried to make the rendezvous extra fault tolerant
use the next fruit worth restrict within the hybrid elements as it’s not a
downside getting briefly nearer to the fruit there, and it speeds
up the pathfinding fairly a bit.
scale back off area penalty when mix on headland for sooner
pathfinding
higher driving time estimation to rendezvous level now
contemplating turns we’ve to make to get there
improved chopper dealing with in turns with headland at an angle
6.03.00024 Bridge and proximity sensor fixes
Aim node elevation fastened (#6665)
Proximity sensor instantly on the again of the mix/chopper
permitting for the unloader to get nearer.
When driving over non-level bridges, the managed node isn't vertical and
the purpose node was positioned on the bottom stage which is method under the car.
As a consequence of this, the purpose's place within the managed node's reference wasn't correct
on this state of affairs, gave the impression to be rather a lot nearer when driving uphill, lot additional when
driving downhill. Uphill purpose being too shut precipitated oscillations in PPC.
Moved the purpose level on the extent of the car (managed node), so the error
brought on by the non-vertical managed node is negligible.
Few proximity sensor and car dimension fixes
Proximity sensor sits on the again of the mix now
fastened pathfinder car knowledge rectangles, clarified the
false impression that the path node is at all times on the basis node,
it’s not, the path node is the turning node, often sits
between the non-steered wheels.
6.03.00022 Minor fixes
repair all hybrid A* pathfinder failing
repair reset fill stage after making pocket
6.03.00021 Course generator and switch fixes
No additional headland circle (#6605)
Mounted the calculation of the headland/center transition.
If the middle mode is lands, there may be nonetheless a small likelihood that
an nearly full circle connecting observe will probably be added if the beginning
level may be very near the beginning/finish of the primary working row of the
lands sample.
Partial repair for #6383
don’t add straight part to show finish to align if there isn’t a towed
implement
if activate area enabled however there's no house to show (should reverse), use
the legacy huge flip (which can be buggy a bit).
for those who don't need your sprayers increase hit obstacles exterior the sector,
use a headland.
6.03.00020 Mode 2/3 enhancements
Wait earlier than beginning the following row if the rendezvous level is near the row finish.
use A* to calculate distance to mix earlier than the
rendezvous.
mix notifies unloader on missed rendezvous, unloader
re-plans route
attempt to method mix ready after backing out of the fruit
from the rear so we gained't lower in entrance of it.
don't decelerate round rendezvous when discharging already
don't ask for a rendezvous when the mix just isn’t keen to,
for instance when unload is disabled on the primary headland.
gained't provoke new rendezvous till the mix cancels the present one
transfer up rendezvous factors near row finish
pipe in fruit map modified to have a 20 m buffer at every finish of the
row to account for non-perpendicular headlands.
fastened offsets when calculating goal to mix, typically it
used the facet offset as entrance offset.
be certain to reset 95% full restrict after making pocket
added security margin to the calculation of the space till full
All this to keep away from the state of affairs the place the mix stops earlier than reaching
the rendezvous level as a result of it thinks it’s full (though solely 95%)
solely considers unloaders truly ready for task,
ignore those on unload course for instance when a mix
is in search of an unloader
if an unloader is already assigned to a mix, solely it’s
ready for the mix to turn into prepared for unload (for instance
on account of fruit in pipe), assign the identical mix to it. This
ought to most likely be refactored, including a brand new state for the unloader,
like WAITING_FOR_COMBINE_TO_BECOME_READY or so.

Credit:
Courseplay.devTeam

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John Der Farmer

John Der Farmer

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