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Animals HUD 3.4.0.1

John Der Farmer by John Der Farmer
December 27, 2020
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

animals-hud-3-4-0-1_1_FarmingSimulatorNET
animals-hud-3-4-0-1_2_FarmingSimulatorNET
animals-hud-3-4-0-1_3_FarmingSimulatorNET
animals-hud-3-4-0-1_4_FarmingSimulatorNET

Description:
Animals Hud V. 2020 SEASONS + MoreBunkerSiloMod prepared
Model 3.4.0.1 – 2020 SEASONS Prepared + MoreBunkSilo
Data within the Data.txt of the mod
After a protracted break, one other model of Animals Hud has now been developed.
The Mod AnimalsHUD by xDeekay was additional developed by me in November 2019.
IMPORTANT: The unique model was NOT Seasons suitable. This has now been carried out as an choice. Within the
Strains 29 and 30 you possibly can select whether or not the mods ‘Seasons’ and ‘MoreBunkerSilo’ are used. Should be right right here
‘true’ or ‘false’ should be entered, as these mods decide the composition of the required / potential animal feed
affect. If these variables usually are not set appropriately, LUA errors or incorrect show values ​​will happen as a result of
this system asks in any other case invalid variables (Seasons) or incorrectly calculated feed ranges (MoreBunkerSilo).
Notice 1: The flexibility to run WITHOUT Seasons and / or WITHOUT MoreBunkerSilo has NOT been extensively examined.
Notice 2: The displayed order of the stalls inside a species appears to be random as a result of LS.
Modifications
– Texts outlined within the keyboard structure (de / en)
– new show features (see additionally keyboard structure and show modes)
– optimized font colours
– coloured backgrounds for higher readability and differentiation (at present one colour per animal)
– Font measurement: finer gradations potential, restricted to small to giant (however now not tiny to fissured)
– Animal logos subsequent to the HUD sections (dynamic resizing with font measurement)
– Selection of animal logos
– dynamic resizing of the HUD (size and width)
– HUD placeable through variables within the animalshud.lua file
– Seasons does NOT use water in completely put in rooster coops; nevertheless, a line ‘Water —-‘ is now displayed in order that it seems the identical for all homes
– Prolonged storage of the person configuration (show sort mixed / latitude / longitude, animal logos together with transparency)
– BugFix: There’s a discrepancy within the pigs (most content material of the feed trough of maize / CCM) between
Seasons and AnimalsHUD. AnimalsHUD reads the trough measurement solely half the dimensions. The origin of the
Error could possibly be within the LS (together with seasons).
Treatment: The displayed measurement of the maize / CCM trough for the pigs was corrected within the code ‘laborious’ and in
due to this fact add a ‘*’ to the show.
MoreBunkSilo
The Mod MoreBunkSilo brings the next varieties of fruit:
CCM (pigs: as feed along with maize)
Grass silage (cows: as feed along with grass / sheep: as feed along with grass and hay)
MoreBunkerSilo solely produces these kind of feed when a (newly bought) barn requires it. Due to this fact, the
mandatory IDs of those feed varieties can’t be decided when beginning a brand new recreation.
IMPORTANT: The IDs are NOT completely assigned in single and multiplayer video games! Due to this fact these IDs have for use when beginning the sport
be measured explicitly. If no invoice barn or cow / sheep barn has been purchased within the recreation to date, the
ID can’t be decided initially.
After shopping for a steady (pigs, cows or sheep), AnimalsHUD robotically recalculates each IDs. That is achieved within the
Log file additionally documented. A handbook recalculation of the IDs is triggered when a home sort (pigs, cows
or sheep) or cover and present all stables as soon as.
Exhibits all particulars of the animals on the display (Hud).
Help with a small donation at: https://www.buymeacoffee.com/xDeekay
Animals within the stables chickens, cows, pigs, horses, sheep
Data within the .txt file within the mod
-> New design in model 3.5.0.4 beta (xDeekay + michel)
-> Multilingual
-> manufacturing%
-> cleanliness in%
-> Meals within the filling troughs in liters + present filling quantity +%
-> water, straw and many others.
-> Merchandise: eggs, milk, manure, liquid manure, wool
-> Font measurement will be modified and saved for the following time
-> The Hud may also be saved.
-> As well as, from model 3.1.0.0 the merchandise of the animals. Liter, kg
-> From model 3.1.0.0 the KeyInputs should be set. so everybody can decide what they need to be displayed.
You possibly can select what must be displayed. Station wagons are additionally potential.
Multiplayer examined! Who can please let me know whether or not every part works or not. Thanks.
If every part is okay, do not forget to place your thumbs up. 🙂 PS: make a subscription for the longer term mods.
Have enjoyable with it!
Re-uploading and importing to a different platform is simply allowed with my permission.
No legal responsibility for any injury to the server, folks, savegame, recreation or information.
Use at your personal threat.

Credit:
Script: Deekay
Idee / Konzept: Deekay
Replace: Michel
Tester: Deekay
Sonstige: 1st Script

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Direct download button image for Farming Simulator Mods  Direct Download LinksDownload: Animals HUD 3.4.0.1 (148.25 KB)
John Der Farmer

John Der Farmer

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