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Added Realism For Vehicles v 1.4.1.0

John Der Farmer by John Der Farmer
January 13, 2021
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

added-realism-for-vehicles-v1-4-1-0_1_FarmingSimulatorNET
added-realism-for-vehicles-v1-4-1-0_2_FarmingSimulatorNET

Description:
The aim of this mod is to make the sport really feel extra reasonable and
customizing the automobile for the duty extra rewarding.
The aim is to make the mod common.
This mod helps multiplayer and devoted servers.
No adjustments in XML is required. Some knowledge from XML is overwritten!
Wheels:
Within the base recreation many autos doesn’t take tiretype into consideration making for instance
the lizard pickup truck recive unrealistic excessive friction in any respect floor varieties.
This mod fill the lacking knowledge primarily based on tiretrack index making it common.
Totally different tiretypes now act utterly totally different on totally different floor varieties and
suffers in another way on rain and sinking into the bottom.
This mod solely helps the 4 commonplace tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction primarily based on measurement of tire making vast tires, duals and tracks definitely worth the cash for
heavy fieldwork however the narrows suffers making it best for simpler duties in later development state.
Provides rolling and sideway resistance meening:
Extra wheel load, small tires and smooth floor = extra drive wanted for pulling or pushing.
Much less wheel load, giant tires and arduous floor = much less drive wanted for pulling or pushing.
Wheels now dig down into the bottom.
Implements:
Pulling drive for "Plows", "cultivators" and "sowingmachines" is affected by floor kind.
Balers and loading wagons makes use of energy primarily based on fillspeed.
1.1.0.0:
Elevated sink of wheels, this may make it tougher to tug small wheels in smooth floor.
Added lacking details about balers and loading wagons use energy primarily based on fillspeed.
The ability added by fillspeed is now primarily based on the mass of the mateial,
grass wants extra energy then straw for instance.
Barely elevated friction of avenue tires.
Added the wheel digging into the bottom if no traction.
Eliminated gearbox.
1.2.0.0:
Added help for "REA Dynamic filth", driving into standing water
created by "REA Dynamic filth" lower friction and enhance sink of wheels.
Decreased energy added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimal sideway resistance to make automobile extra secure.
Resolved situation the place crawlers sufferd of utmost rolling resistance and low friction.
1.3.0.0:
Decreased the lack of friction for STREET tires in area when sinking into the bottom.
Overhaul of wheel sinking into floor: load on wheel, width of tire and floor wetness
now has better impact on how far the wheels sinks into the sector.
Middle of gravity peak is adjusted between 0.1-0.6m above the wheel axel until
already larger authentic worth, this solely applies if vehcles has received wheels.
Middle of gravity place lenght sensible is adjusted nearer to wheel axel.
Entrance axel is now not by default locked when a frontloader is connected.
Modified GUI.
1.3.1.0:
Fastened console solely displaying two traces.
Fillspeed for calculating fillspeed now makes use of whole fillspeed of all fillunits and never
every fillunit individually.
Middle of gravity size sensible is now solely modified for motorized autos.
Middle of gravity peak adjustment is now lowered to 0.05-0.3m above the wheel axel.
1.3.2.0:
Added a minimal wheel measurement to be effected by REA,
very small wheels will get lesser impact by REA.
Middle of gravity is now solely modified throughout loading of car,
this corrects the "moon" impact of some autos.
If middle of gravity is adjusted by automobile customizing this knowledge is no longer ignored.
1.4.0.0:
Elevated mud particles behind wheels.
Particles was primarily based on automobile pace however is now primarily based on wheel rotation pace,
this provides particles additionally when automobile is standing nonetheless and wheel spins.
Tiretrack is now modified when wheels slips including the visiual impact of wheel digging.
Fastened situation in authentic script creating tiretracks under floor as a multiplayer consumer.
Lowered friction loss from wheel sink.
Elevated friction loss from floor wetness.
Barely decreased friction of Crawlers in area.
Fastened situation the place HUD was visable even when disabled.
Added separate frictions throughout moist floor for seansons and "vanilla".
Middle of gravity can by no means be larger then 3 instances the wheel raduis,
some singel element automobile received very excessive middle of gravity.
Code optimization.
1.4.1.0:
Wetness now performs a bigger function for wheel sink and wheel load much less,
previous WheelLoad 50%/Wetness 50%, new WheelLoad 40%/Wetness 60%.
Elevated REA results from wetness when seasons is loaded to stability it with vanilla.
In very low pace rolling resistance was not added, that is now mounted.
Added smoothing of wheel load to get extra even rolling resistance.
Sink is now solely decreased by shifting wheel in rolling route or by
shifting the wheel sideway and lifting on the identical time.
Sideway and rolling pace is now primarily based on the identical reference.

Credit:
900Hasse

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John Der Farmer

John Der Farmer

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