Description:
This mod has two foremost aims:
To outline a game atmosphere mimicking real-life farming.
To allow gamers to individualize the sport utilizing a easy editor.
Model 1.0.0.0
Take into account this a beta model. Testing has been very sparse.
This mod may be very downscaled in comparison with the unique mod for FS19. The FS22 model consists of the next scripts:
RealNumbersFieldPrices.lua: (press lAlt-rf to get an inventory of subject space and different info)
Adjusted costs of farmland
Defines a fraction of the farmlands as leaseable at a decreased value (may be turned off)
RealNumbersFillTypes.lua:
Adjusted pricePerLiter (solely fillTypes, not buildings or tools)
RealNumbersFruitTypes.lua
Adjustable yield, windrow yield and seedUsage (default is not any scale)
RealNumbersStorePrices.lua:
Adjustable costs for bales, bigbags, bigbagpallets and pallets
RealNumbersLeasing.lua:
Adjustable leasing value for tools (default: flat each day fraction of commerce worth)
RealNumberContractRewards.lua:
Adjusted rewards for missions
RealNumbersSellingStations.lua
Diminished worth variation between sellPoints
Nonetheless to do: cut back helper wages.
Every script is impartial. All scripts, besides RealNumbersFieldPrices.lua, may be commented out in modDesc.xml.
There is just one common model of the mod. Mod customers in several elements of the world might have to regulate the worth scaling inside every script to suit worth ranges of their a part of the world.
Within the FS19 model, a novel set of parameter values had been outlined for every merchandise. I don’t have the time to repeat this detailed method in FS22. Within the FS22 model, objects are scaled in massive teams. E.g., all fillTypes are scaled by the identical quantity.
This mod has not been written for Multiplayer mode. Nor has it been examined in Multiplayer mode.
Credit:
Mannequin: Kaj-Aage Henneberg
Script: Kaj-Aage Henneberg
Concept / Idea: Kaj-Aage Henneberg
Testing: Kaj-Aage Henneberg