Description:
This mod has two fundamental goals:
To outline a game surroundings mimicking real-life farming.
To allow gamers to individualize the sport utilizing a easy editor.
Model 1.0.0.2
Added a script RealNumbersTreeLogPrices.lua to regulate costs for wooden logs.
Model 1.0.0.1
Fastened worth scaling when shopping for a number of bales, bigbags and bigbag pallets.
Model 1.0.0.0
Contemplate this a beta model. Testing has been very sparse.
Play on economy-level HARD!!
This mod may be very downscaled in comparison with the unique mod for FS19. The FS22 model contains the next scripts:
RealNumbersFieldPrices.lua: (press lAlt-rf to get a listing of area space and different info)
Adjusted costs of farmland
Defines a fraction of the farmlands as leaseable at a lowered value (might be turned off)
RealNumbersFillTypes.lua:
Adjusted pricePerLiter (solely fillTypes, not buildings or gear)
RealNumbersFruitTypes.lua
Adjustable yield, windrow yield and seedUsage (default isn’t any scale)
RealNumbersStorePrices.lua:
Adjustable costs for bales, bigbags, bigbagpallets and pallets
RealNumbersLeasing.lua:
Adjustable leasing value for gear (default: flat each day fraction of commerce worth)
RealNumberContractRewards.lua:
Adjusted rewards for missions
RealNumbersSellingStations.lua
Decreased worth variation between sellPoints
Nonetheless to do: scale back helper wages.
Every script is impartial. All scripts, besides RealNumbersFieldPrices.lua, might be commented out in modDesc.xml.
There is just one common model of the mod. Mod customers in several elements of the world might have to regulate the value scaling inside every script to suit worth ranges of their a part of the world.
Within the FS19 model, a singular set of parameter values had been outlined for every merchandise. I do not need the time to repeat this detailed strategy in FS22. Within the FS22 model, gadgets are scaled in massive teams. E.g., all fillTypes are scaled by the identical quantity.
This mod has not been written for Multiplayer mode. Nor has it been examined in Multiplayer mode.
Credit:
Mannequin: Kaj-Aage Henneberg
Script: Kaj-Aage Henneberg
Thought / Idea: Kaj-Aage Henneberg
Testing: Kaj-Aage Henneberg