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Production Info Hud v 1.4.1.11

John Der Farmer by John Der Farmer
August 29, 2024
in Farming Simulator 22 Mods
0
Home Farming Simulator 22 Mods

Description:
Right here is the LS22 model of the manufacturing data hud of mine recognized from LS 19.
For the reason that LS19 model was constructed on International Firm dialogues and strategies, it needed to be utterly rebuilt.
Model 1.4.1.11
As all the time, earlier than submitting to ModHub, right here is the preliminary model.
I do know that TL+ shouldn’t be but obtainable right this moment, but when one thing would not work with out TL+, please let me know on GitHub
Here is what has modified
1.4.1.11 – All animal calculations and manufacturing calculations revised for with and with out TL+. Feed calculations at the moment are summarized even when there are barely bigger deviations. 1.4.1.10 – TL+ Meals calculation corrected
1.4.1.9 – Bug from 1.4.1.2 fastened that blend inputs are now not calculated
1.4.1.8 – Calculation for cut up manufacturing traces corrected
1.4.1.7 – Calculations for servers corrected
1.4.1.6 – Variety of days for the personal show can now be set
1.4.1.5 – Changes of all calculations to the 4 weeks of TL+
1.4.1.4 – Lua error fastened
1.4.1.3 – Adaptation to Revamp 1.5: Feed mixer remaining operating time not doable resulting from continually recalculated composition. Subsequently it’s only displayed as empty or (virtually) full.
1.4.1.2 – Adaptation to Revamp 1.5: Extra combine teams
1.4.1.1 – Animal feed show tailored for TL+
The present model has the next potentialities:
Show of energetic productions and animal sheds with their remaining time per useful resource. Together with the animal sheds for feed, water and straw. Revamp Combine can be displayed as such.
A manufacturing is just displayed if…
it has lower than 2 months remaining runtime.
it has lower than 50% fill degree. (Apart from Revamp Combine inputs, the place that is ignored).
The manufacturing line is activated.
The show is sorted by remaining runtime, whichever runs empty or is empty first is on the high.
Productions which are full are nonetheless above. These are displayed from a fill degree of 95% in order that they are often run down earlier than the manufacturing involves a cease.
Full animal homes may be switched off within the choices.
What number of productions are displayed may be set within the choices.
The font measurement is adjustable.
The place may be set to high centre, underneath F1 menu or underneath Car Inspector Mod show.
Enter Filltypes may be deactivated for show within the productions. Helpful for Revamp Boosters that aren’t to be delivered.
Revamp boosters can be utterly deactivated within the settings.
The listing is up to date each 5 seconds.
Manufacturing overview:
This reveals all fill sorts and the way a lot of them is required.
The overview may be switched to per 12 months, month or hour.
The yearly view reveals the estimated acreage wanted for crops (with out PF or bonuses).
Gross sales assist:
If the gross sales worth set off mod is put in, it’s displayed if the value is sweet and the merchandise can be found on the market. The next applies right here:
A gross sales worth should be set within the gross sales worth set off and this should be exceeded.
The amount chosen within the choices should be obtainable in a silo or manufacturing (no animal sheds).
The show reveals what may be fetched from the place and offered to the place.
Needs and ideas for enchancment in addition to error messages are all the time welcome.
These can finest be made on my Discord within the channel of the respective mod.
Deal with may be discovered within the person of the identical title within the Giants Discussion board.
Add on different websites solely on my own, linking solely with authentic obtain hyperlink. NO substitute hyperlink!
Modifying and re-uploading in complete or partly shouldn’t be allowed!

Credit:
Script: Achimobil

Idee / Konzept: Achimobil

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John Der Farmer

John Der Farmer

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