<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="kvernelandQualidisc3m" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="15" filename="$data/shared/default_normal.dds"/>
    <File fileId="16" filename="textures/metalFachU741Decals_diffuce.dds"/>
    <File fileId="17" filename="textures/metalFachU741Decals_specular.dds"/>
    <File fileId="12" filename="textures/metalFachU741Drum_diffuse.dds"/>
    <File fileId="13" filename="textures/metalFachU741Drum_normal.dds"/>
    <File fileId="14" filename="textures/metalFachU741Drum_specular.dds"/>
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    <File fileId="4" filename="textures/metalFachU741_specular.dds"/>
    <File fileId="10" filename="textures/upperLink_normal.dds"/>
    <File fileId="11" filename="textures/upperLink_specular.dds"/>
  </Files>


  <Materials>
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      <Normalmap fileId="15"/>
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.486275 0.486275 0.494118 1">
    </Material>
    <Material name="upperLink_mat" materialId="10" diffuseColor="1 1 1 1" customShaderId="5" customShaderVariation="colorMask">
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      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat1" value="0.02 0.02 0.02 0"/>
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      <CustomParameter name="colorMat3" value="1 1 1 2"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="metalfach_mat" materialId="7" diffuseColor="1 1 1 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.6 0 0 0"/>
      <CustomParameter name="colorMat1" value="0.02 0.02 0.02 0"/>
      <CustomParameter name="colorMat2" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat3" value="1 1 1 2"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
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    </Material>
    <Material name="metalfach_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
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      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="RDT" value="1 1 20 20"/>
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  </Materials>


  <Shapes externalShapesFile="metalFachU741.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        <TransformGroup name="wheelCenter" nodeId="37"/>
      </TransformGroup>
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        <TransformGroup name="attacherJoint" translation="0 0.654757 0.82499" rotation="0 90 0" nodeId="39"/>
        <TransformGroup name="topReferenceNode" translation="0 1.30885 0.831617" nodeId="40"/>
      </TransformGroup>
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          </TransformGroup>
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            <TransformGroup name="bottomArmBack1" nodeId="47">
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              <TransformGroup name="hydraulicMainArm2Ref" translation="0 0 -1.06" rotation="67 180 0" nodeId="49"/>
            </TransformGroup>
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            <TransformGroup name="hydraulicMainArm2Ref" translation="2.1432e-09 -0.062 0.611875" rotation="0 180 0" nodeId="51"/>
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