<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="dolly">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>Fontaine Booster</name>
        <functions>
            <function>$l10n_function_lowLoader</function>
        </functions>
        <image>store_booster.dds</image>
        <price>20000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FONTAINE</brand>
        <category>lowloaders</category>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_lowLoader</typeDesc>
        <filename>booster.i3d</filename>
        <size width="3.5" length="12"/>
        <components>
            <component centerOfMass="-0.00 0.92 0.27" solverIterationCount="10" mass="3000" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
    <baseMaterial>
        <material name="triaxle_stinger_mat" baseNode="0>2|0">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
        </material>
        <material name="tandem_stinger_mat" baseNode="0>2|1">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
        </material>
        <material name="single_stinger_mat" baseNode="0>2|2">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
        </material>
        <material name="pin_on_booster_mat" baseNode="0>2|3">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
        </material>
    </baseMaterial>
	
	<baseMaterialConfigurations price="1000" useDefaultColors="true" defaultColorIndex="14">		
		<baseMaterialConfiguration name="New Silver"  color="SHARED_GREY2" material="27"/>
		<baseMaterialConfiguration name="Scarlet Red"  color="CASEIH_RED1" material="27"/>
		<baseMaterialConfiguration name="Pearl White"  color="STOLL_WHITE2" material="27"/>
        <baseMaterialConfiguration name="Gun Metal"  color="SHARED_GREY5" material="27"/>
		<baseMaterialConfiguration name="Blaze Orange"  color="FLIEGL_ORANGE1" material="27"/>
		<baseMaterialConfiguration name="Nitro Blue"  color="NEWHOLLAND_BLUE1" material="27"/>
		<baseMaterialConfiguration name="Deep Blue"  color="HATZENBICHLER_DARKBLUE1" material="27"/>
		<baseMaterialConfiguration name="Deere Green"  color="JOHNDEERE_GREEN1" material="27"/>
		<baseMaterialConfiguration name="Deere Yellow"  color="JOHNDEERE_YELLOW1" material="27"/>
		<baseMaterialConfiguration name="Ruby" color="0.1 0 0" material="27"/>
		<baseMaterialConfiguration name="Magenta"  color="0.12 0.01 0.02" material="32"/>  
		<baseMaterialConfiguration name="Plum"  color="0.091 0.01 0.02" material="27"/>  
		<baseMaterialConfiguration name="Blaze Blue"  color="GOLDHOFER_BLUE" material="27"/>
		<baseMaterialConfiguration name="Sea Green"  color="0.32 1.78 1.70" material="27"/>
		<baseMaterialConfiguration name="RootBeer"   color="0.53 0.22 0.04" material="27"/>
		<baseMaterialConfiguration name="Copper Orange"  color="0.72 0.351 0.155" material="27"/>
		<baseMaterialConfiguration name="Lime Green"  color="0.26 0.85 0" material="27"/>
		<baseMaterialConfiguration name="Midnight Purple"  color="0.05 0 0.15" material="27"/>
		<baseMaterialConfiguration name="Metallic Black"  color="0.02 0.02 0.02" material="27"/>
        <material name="triaxle_stinger_mat" shaderParameter="colorMat0" />
        <material name="tandem_stinger_mat" shaderParameter="colorMat0" />
        <material name="single_stinger_mat" shaderParameter="colorMat0" />
        <material name="pin_on_booster_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Triaxle Stinger" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|0|0|0" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|0|0|1" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|0|0|2" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|0|0|3" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|0|0|4" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d" isInverted="true"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|0|0|5" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                </wheels>
                <objectChange node="0>2|0" visibilityActive="true"/>
                <objectChange node="0>2|1" visibilityActive="false"/>
                <objectChange node="0>2|2" visibilityActive="false"/>
                <objectChange node="0>2|3" visibilityActive="false"/>
                <objectChange node="0>2|3|3" translationActive="0 -10 0"/>
				<!-- Single Stinger -->
                <objectChange node="0>2|2|0" compoundChildActive="false" />
                <objectChange node="0>2|2|1" compoundChildActive="false" />
                <objectChange node="0>2|2|2" compoundChildActive="false" />
				<!-- Tandem Stinger -->
                <objectChange node="0>2|1|0" compoundChildActive="false" />
                <objectChange node="0>2|1|1" compoundChildActive="false" />
                <objectChange node="0>2|1|2" compoundChildActive="false" />
				<!-- Pin Booster -->
                <objectChange node="0>2|3|0" compoundChildActive="false" />
            </wheelConfiguration>
            <wheelConfiguration name="Tandem Stinger" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|1|3|0" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|1|3|1" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|1|3|2" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d" isInverted="true"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|1|3|3" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                </wheels>
                <objectChange node="0>2|0" visibilityActive="false"/>
                <objectChange node="0>2|1" visibilityActive="true"/>
                <objectChange node="0>2|2" visibilityActive="false"/>
                <objectChange node="0>2|3" visibilityActive="false"/>
                <objectChange node="0>2|3|3" translationActive="0 1.229 1.873"/>
                <objectChange node="0>2|3|2" visibilityActive="true"/>
                <objectChange node="0>2|3|2" translationActive="0 1.259 -1.878"/>  
				<!-- Single Stinger -->
                <objectChange node="0>2|2|0" compoundChildActive="false" />
                <objectChange node="0>2|2|1" compoundChildActive="false" />
                <objectChange node="0>2|2|2" compoundChildActive="false" />
				<!-- Triple Stinger -->
                <objectChange node="0>2|0|1" compoundChildActive="false" />
                <objectChange node="0>2|0|2" compoundChildActive="false" />
                <objectChange node="0>2|0|3" compoundChildActive="false" />
				<!-- Pin Booster -->
                <objectChange node="0>2|3|0" compoundChildActive="false" />
            </wheelConfiguration>
            <wheelConfiguration name="Single Stinger" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|2|3|0" forcePointRatio="0.5" initialCompression="8" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d" isInverted="true"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" repr="0>2|2|3|1" forcePointRatio="0.5" initialCompression="8" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                </wheels>
                <objectChange node="0>2|0" visibilityActive="false"/>
                <objectChange node="0>2|1" visibilityActive="false"/>
                <objectChange node="0>2|2" visibilityActive="true"/>
                <objectChange node="0>2|3" visibilityActive="false"/>
				<!-- Tandem Stinger -->
                <objectChange node="0>2|1|0" compoundChildActive="false" />
                <objectChange node="0>2|1|1" compoundChildActive="false" />
                <objectChange node="0>2|1|2" compoundChildActive="false" />
				<!-- Triple Stinger -->
                <objectChange node="0>2|0|1" compoundChildActive="false" />
                <objectChange node="0>2|0|2" compoundChildActive="false" />
                <objectChange node="0>2|0|3" compoundChildActive="false" />
				<!-- Pin Booster -->
                <objectChange node="0>2|3|0" compoundChildActive="false" />
            </wheelConfiguration>
            <wheelConfiguration name="Pin On Booster" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics repr="0>2|3|1|0" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d"/>
                        <wheelChock filename="WheelChocks/wheelChock01.i3d" isInverted="true"/>
                    </wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics repr="0>2|3|1|1" forcePointRatio="0.5" initialCompression="12" suspTravel="0.6" spring="30" damper="60" frictionScale="1.5"/>
                    </wheel>
                </wheels>
                <objectChange node="0>2|0" visibilityActive="false"/>
                <objectChange node="0>2|1" visibilityActive="false"/>
                <objectChange node="0>2|2" visibilityActive="false"/>
                <objectChange node="0>2|3" visibilityActive="true"/>
				<!-- Tandem Stinger -->
                <objectChange node="0>2|1|0" compoundChildActive="false" />
                <objectChange node="0>2|1|1" compoundChildActive="false" />
                <objectChange node="0>2|1|2" compoundChildActive="false" />
				<!-- Triple Stinger -->
                <objectChange node="0>2|0|1" compoundChildActive="false" />
                <objectChange node="0>2|0|2" compoundChildActive="false" />
                <objectChange node="0>2|0|3" compoundChildActive="false" />
				<!-- Single Stinger -->
                <objectChange node="0>2|2|0" compoundChildActive="false" />
                <objectChange node="0>2|2|1" compoundChildActive="false" />
                <objectChange node="0>2|2|2" compoundChildActive="false" />
                <objectChange node="0>0" visibilityActive="false"/>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>0" jointType="semitrailer" isDefaultLowered="true" allowsLowering="false"/>
            <inputAttacherJoint node="0>2|3|7" jointType="semitrailerHook" isDefaultLowered="true" allowsLowering="false"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce>0.7</brakeForce>
    </attachable>
    <attacherJoints>
        <attacherJoint node="0>2|3|2" jointType="semitrailerHook" lowerRotLimit="0 0 0" allowsJointLimitMovement="false" enableCollision="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
    </attacherJoints>
    <lights>
		<!--- Pin On Booster --->
		<sharedLight linkNode="0>2|3|6|0" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|3|6|1" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|3|6|2" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_left.xml" />
        <sharedLight linkNode="0>2|3|6|3" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_right.xml" />
        <sharedLight linkNode="0>2|3|6|4" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|3|6|5" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|3|6|6" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|3|6|7" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|3|6|8" filename="new_shaders/sideMarker_06Red.xml" />
		<!-- Single Stinger -->
		<sharedLight linkNode="0>2|2|8|0" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|2|8|1" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|2|8|2" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_left.xml" />
        <sharedLight linkNode="0>2|2|8|3" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_right.xml" />
        <sharedLight linkNode="0>2|2|8|4" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|2|8|5" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|2|8|6" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|2|8|7" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|2|8|8" filename="new_shaders/sideMarker_06Red.xml" />
		<!-- Tandem Stinger -->
		<sharedLight linkNode="0>2|1|8|0" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|1|8|1" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|1|8|2" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_left.xml" />
        <sharedLight linkNode="0>2|1|8|3" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_right.xml" />
        <sharedLight linkNode="0>2|1|8|4" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|1|8|5" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|1|8|6" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|1|8|7" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|1|8|8" filename="new_shaders/sideMarker_06Red.xml" />
		<!-- Triaxle Stinger -->
		<sharedLight linkNode="0>2|0|7|0" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|0|7|1" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01.xml" />
        <sharedLight linkNode="0>2|0|7|2" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_left.xml" />
        <sharedLight linkNode="0>2|0|7|3" filename="$data/shared/assets/lights/lizard/rearLightCircleLEDRed01_right.xml" />
        <sharedLight linkNode="0>2|0|7|4" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|0|7|5" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|0|7|6" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|0|7|7" filename="new_shaders/sideMarker_06Red.xml" />
        <sharedLight linkNode="0>2|0|7|8" filename="new_shaders/sideMarker_06Red.xml" />
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
        </states>
        <realLights>
            <low>
                <light node="0>2|0|5|0|1" lightTypes="0"/>
                <light node="0>2|1|6|0|1" lightTypes="0"/>
                <light node="0>2|2|6|0|1" lightTypes="0"/>
                <light node="0>2|3|4|0|1" lightTypes="0"/>
                <turnLightLeft node="0>2|0|5|2|0|1"/>
                <turnLightLeft node="0>2|1|6|2|0|1"/>
                <turnLightLeft node="0>2|2|6|2|0|1"/>
                <turnLightLeft node="0>2|3|4|2|0|1"/>
                <turnLightRight node="0>2|0|5|2|1|1"/>
                <turnLightRight node="0>2|1|6|2|1|1"/>
                <turnLightRight node="0>2|2|6|2|1|1"/>
                <turnLightRight node="0>2|3|4|2|1|1"/>
                <brakeLight node="0>2|0|5|1|1"/>
                <brakeLight node="0>2|1|6|1|1"/>
                <brakeLight node="0>2|2|6|1|1"/>
                <brakeLight node="0>2|3|4|1|1"/>
            </low>
            <high>
                <light node="0>2|0|5|0|1" lightTypes="0"/>
                <light node="0>2|1|6|0|1" lightTypes="0"/>
                <light node="0>2|2|6|0|1" lightTypes="0"/>
                <light node="0>2|3|4|0|1" lightTypes="0"/>
                <turnLightLeft node="0>2|0|5|2|0|1"/>
                <turnLightLeft node="0>2|1|6|2|0|1"/>
                <turnLightLeft node="0>2|2|6|2|0|1"/>
                <turnLightLeft node="0>2|3|4|2|0|1"/>
                <turnLightRight node="0>2|0|5|2|1|1"/>
                <turnLightRight node="0>2|1|6|2|1|1"/>
                <turnLightRight node="0>2|2|6|2|1|1"/>
                <turnLightRight node="0>2|3|4|2|1|1"/>
                <brakeLight node="0>2|0|5|1|1"/>
                <brakeLight node="0>2|1|6|1|1"/>
                <brakeLight node="0>2|2|6|1|1"/>
                <brakeLight node="0>2|3|4|1|1"/>
            </high>
        </realLights>
        <beaconLights>
            <beaconLight node="0>2|0|6|6|0" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|0|6|6|1" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|1|7|6|0" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|1|7|6|1" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|2|7|6|0" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|2|7|6|1" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|3|5|6|0" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
            <beaconLight node="0>2|3|5|6|1" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
        </beaconLights>
    </lights>
    <animations>
        <animation name="moveSupport">
            <part node="0>3" startTime="0" duration="0.3" endTrans="0 -0.016 0"/>
            <part node="0>3|0" startTime="0" duration="0.3" endTrans="0 0 1.638"/>
        </animation>
    </animations>
	<foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-6.6" maxZ="6.6 " yOffset="0.6"/>
    </foliageBending>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4"/>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
	<designConfigurations title="OverSize">
        <designConfiguration name="No OverSize" price="0"/>
        <designConfiguration name="OverSize" price="500">
			<objectChange node="0>2|0|6" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>2|1|7" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>2|2|7" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>2|3|5" visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>
</vehicle>
