<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fontaine .blend" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.1"/>
  </Asset>

  <Files>
    <File fileId="9" filename="boardStackSet_diffuse.png"/>
    <File fileId="10" filename="boardStackSet_normal.png"/>
    <File fileId="11" filename="boardStackSet_specular.png"/>
    <File fileId="4" filename="new_shaders/gen_wear_dirt_2.dds"/>
    <File fileId="5" filename="shared/vehicleShader.xml"/>
    <File fileId="15" filename="$data/fs19support/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="acmat_0" materialId="4" diffuseColor="1 0 0 1" specularColor="0.2 1 0.2">
    </Material>
    <Material name="boardStackSet_mat" materialId="5">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="default" materialId="6">
    </Material>
    <Material name="jeep_legs" materialId="7" diffuseColor="0.054902 0.00784314 0.00784314 1" customShaderId="15">
      <Glossmap fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.592157 0.592157 0.592157 1">
    </Material>
    <Material name="long_tongue" materialId="10" diffuseColor="0.0901961 0.486275 0.8 1" customShaderId="5" customShaderVariation="colorMask">
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.01 0.01 0.01 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="short_tongue" materialId="11" diffuseColor="0.8 0.384314 0.482353 1" customShaderId="5" customShaderVariation="colorMask">
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.01 0.01 0.01 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="tongue.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        </TransformGroup>
        <TransformGroup name="LongTongue" translation="0 1.231 0.5" visibility="false" nodeId="52">
          <Shape shapeId="7" name="long_tongue" lockedgroup="true" nodeId="53" materialIds="10" castsShadows="true" receiveShadows="true"/>
          <TransformGroup name="attacherBack" translation="-1.08637e-07 -0.265 -2.48532" rotation="0 90 0" nodeId="54"/>
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        <TransformGroup name="AttacherPinOn" translation="0 1.231 0.5" rotation="0 90 0" nodeId="79"/>
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</i3D>
