<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
    <densityMapHeightTypes>
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            <collision scale="0.9" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
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		<densityMapHeightType fillTypeName="TAILINGS" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="1.0" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
		</densityMapHeightType>	
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            <collision scale="0.9" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            
        </densityMapHeightType>	
		<densityMapHeightType fillTypeName="TOUTVENANT" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		<densityMapHeightType fillTypeName="DIRT" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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        </densityMapHeightType>
		<densityMapHeightType fillTypeName="GRAVEL" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		<densityMapHeightType fillTypeName="SAND" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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        </densityMapHeightType>	
		<densityMapHeightType fillTypeName="LIMESTONE" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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        </densityMapHeightType>
		<densityMapHeightType fillTypeName="ASPHALT" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		<densityMapHeightType fillTypeName="IRON" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		<densityMapHeightType fillTypeName="TIRES" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		<densityMapHeightType fillTypeName="RUBBER" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		<densityMapHeightType fillTypeName="RIVERSANDP" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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		</densityMapHeightType>
		<densityMapHeightType fillTypeName="CEMENT" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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        </densityMapHeightType>
		<densityMapHeightType fillTypeName="CONCRETE" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
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        </densityMapHeightType>
		
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