Description:
This mod simulates the upkeep of drivable machines far more realistically. Within the assist window you may see when the restrict of the automobile is just about exhausted. If upkeep has not been carried out by then, the engine could misfire and minimize out if the engine load is simply too excessive.
To service the automobile (by default: Ctrl + m), a pallet should be purchased within the store. In the event you drive shut sufficient to it, the occupied key seems within the assist window and upkeep might be carried out. As soon as upkeep is full, engine hours and days will likely be added to the automobile, which enhance the time till the automobile needs to be serviced once more, relying on what you’ve configured on the pallet. If the upkeep time is much less, fewer engine hours/days will likely be added (Actual instance: Like a small oil change). Thus, if obligatory, within the harvesting season, you may plan precisely when to place your automobile in upkeep and once you want it.
The FS19 harm system has been tailored in order that the automobile is totally broken when it reaches “upkeep required” and might solely be repaired by upkeep.
Appropriate with Seasons-Mod (advisable): The times till the subsequent upkeep regulate to a season size.
– Restore characteristic within the store was utterly deactivated resulting from bugs
– Computerized engine begin might be activated, however the engine stall operate will then be deactivated
NO MORE NEED FOR A NEW SAVEGAME
Pallet value: 500,-
Upkeep costs: Particular person adjustment to the precise machine and upkeep length.
– Upkeep data (↓) can be displayed within the recreation when approaching a pallet! – (The rendering operate was made by Ifko[nator] and is from the mod “Object-Data”! Thanks for letting me use this right here!)
Upkeep length + added engine hours (days regulate with seasons-mod): 1h upkeep (+3 engine hours, +1 day), 4 h upkeep (+9 engine hours, +5 days), 8h upkeep (+18 engine hours, +12 days), 24h upkeep (+35 engine hours, +36 days), 48h upkeep (+48 engine hours, +45 days)
— Full multiplayer assist
!-!-!-! CONTACT/SUPPORT / “I want to have a model with out the upkeep by days”: [email protected]
Changelog Model 1.0.0.1:
– Description tailored.
– New icon.
– Day restrict adapts to the Seasons-Mod.
– Engine could fail to begin when beginning the motor after reaching the restrict.
– Engine can stall if engine load is simply too excessive.
– Bugs mounted when servicing a number of occasions.
– Now not subtracts engine hours and age on first load.
– Fastened a bug with “bulk purchase mod” (pallet couldn’t be purchased).
– Fastened multiplayer issues.
Changelog Model 1.0.0.2:
– FPS issues mounted.
– Devoted server issues mounted.
– Lamp gentle eliminated.
– Description barely adjusted.
– Fastened bug the place the button didn’t seem.
– Fastened bug the place the previous state of the automobile was not restored.
Changelog Model 1.0.0.3:
– Description tailored.
– Fastened a bug the place the button has nonetheless not appeared.
– The remaining time wanted for upkeep is now saved and continued when re-entering the savegame.
– Upkeep can now be executed at any time.
– Upkeep is now solely obligatory 1 time per season with the Seasons-Mod.
– On the pallet it’s now attainable to configure how lengthy it takes till the upkeep is accomplished. (Much less time = greater prices for upkeep).
– Upkeep now prices a specific amount.
– Harm system from the Fs19 now adapts to upkeep.
Changelog Model 1.0.0.4:
– Description barely tailored
– Fastened error with machines that wouldn’t have a motor (for instance: conveyor belt).
– Added translation for the configuration.
Changelog Model 1.0.0.5:
– Automobile not must be chosen to see the upkeep data and to service the automobile.
– The engine cuts-off once more accurately if the engine load is simply too excessive and one other implement is chosen than the present automobile.
– Multiplayer sync issues mounted.
– Fastened multiplayer cash issues.
– Dedi issues mounted.
– All gear (besides drivable) can now be repaired usually.
– Drivable autos can now not be repaired usually in any respect.
– Added blink textual content when servicing.
– Harm now works accurately together with the Seasons mod.
– Engine hours now rely as a “harm upkeep” and days as an “interval upkeep” — (harm solely adjusts to engine hours).
– Engine can now not be began in any respect throughout upkeep.
Changelog Model 1.0.0.6:
– Affirmation window for upkeep.
– Harm is not deducted instantly (with Seasons-Mod) for autos that have already got engine hours (borrowed autos from a contract), however begins once more as meant with out harm.
– No extra error message that appeared when one thing was bought that was not a automobile.
– Particular person adjustment of the upkeep value for every automobile.
– Shorter upkeep now prices much less and longer upkeep prices extra.
– Relying on the size of the upkeep, a sure variety of engine hours/days is added to the others (automobile shouldn’t be going to be utterly repaired).
– Upkeep system typically improved to make it extra life like.
– Description adjusted.
– Ingame texts tailored.
– Restore characteristic within the store has been utterly deactivated resulting from bugs (additionally for non-driveable gear).
– Computerized engine begin might be activated once more (the engine stall operate is then deactivated although).
Changelog Model 1.0.0.7:
– Fastened bug the place nothing occurred after upkeep (nonetheless “upkeep wanted” or the identical variety of remaining engine hours/days).
Changelog Model 1.0.0.8:
– Description barely tailored.
– Textual content seems when approaching a pallet (on foot) that higher signifies the configured ready time/added days/added engine hours till the subsequent upkeep and makes it simpler to determine the proper pallet.
– Polish translation added.
– Fastened a bug the place upkeep on devoted servers was operating sooner than meant.
Credit:
Frvetz