Description:
THIS IS NOT PLUG AND PLAY. PLEASE READ THE INSTRUCTIONS BELOW!
**IT IS HIGHLY RECOMMENDED TO DO THIS TO INDIVIDUAL MAPS TO REDUCE THE LIKELIHOOD OF ISSUES WITH YOUR GAME**
This does nothing however change how the crop reacts to tire tracks being put down (i.e., getting flattened/shortened). An enormous shoutout to AW Modding and seriousmods, from which my work derives closely. All I’ve accomplished is study their code and apply it to sorghum as a result of I received an itch that might solely be scratched by implementing stubble destruction to this crop.
Find out how to set up:
1) Discover and duplicate the bottom game sorghum folder out of your game listing into the map you want to edit. (Notice: I extremely suggest making a “foliage” folder on your map if there is not already one. It will make future edits a lot simpler)
Notice: To double-check your work, run the map i3D in GIANTS Editor and be sure that no errors pop up when loading the sorghum XML
2) Go into the map i3D and alter the file path for sorghum appropriately. When you’re having bother with this step, google it
3) Lower or copy my sorghum XML file into the sorghum folder and substitute the previous XML
4) Discover the fruitTypes XML file and alter the next within the “sorghum” part
<destruction canBeDestroyed=”true” filterStart=”4″ filterEnd=”7″ state=”8″ />
5) Load your map in-game and luxuriate in this small element throughout your sorghum harvest.
(As a freebie, if you need your mix header to have the correct top off the bottom whereas harvesting, alter the “cutHeight” to anyplace between 0.7 and 0.8)
Credit:
ChinatownChank