Description:
Manufacturing Revamp-Script
Revamp reworks the interior manufacturing system, expands it and provides varied capabilities. Revamp itself is the fundamental script mod, but additionally independently extends productions with extra consolation capabilities.
A choice of options:
Routinely accessible for all productions:
* Automated line break in recipe show for enter and output web page (4 substances per line).
* A coloured show of the recipes makes it simpler to see why a manufacturing just isn’t producing. The place: white – accessible, pink – not accessible however required, orange – not accessible and never required.
* Risk to purchase items within the manufacturing menu for a manufacturing for double the market value.
* Precedence system: Incoming items can now be set to totally different priorities through the manufacturing menu and might be distributed based mostly on these priorities. The next applies: Precedence 1 is most vital and can get the products first till the warehouse is full. Precedence 2 solely afterwards, and so forth. Inputs will also be deactivated, wherein case they won’t obtain any deliveries.
* Solely lively manufacturing strains could be equipped through the distribute mode.
* New output mode accessible: Promote Immediately, Distribute, Outsource (Beforehand Maintain) and Swap In (New). If a manufacturing is ready to storage, it doesn’t mechanically spawn pallets.
* Added handbook pallet, bale and wooden spawner – All productions with pallet spawner may manually spawn pallets and bales – through the menu or a set off.
* Manufacturing supply prices at the moment are reported individually (beforehand a part of manufacturing prices).
* Productions which are mission aims can settle for limitless items from missions till the mission is accomplished. Mission items not find yourself within the manufacturing itself throughout missions.
* Show of the utmost storage portions and the corresponding items.
* Kind productions alphabetically and filter by lively/inactive.
* Within the case of productions, it’s displayed whether or not they’re operating in parallel (II) or distributed (Y).
* Personal settings menu.
Should be actively put in in productions:
Recipes:
* Recipes could be created with a number of equal substances in teams (most 5).
* A number of manufacturing strains that beforehand needed to be created individually could be mixed into one manufacturing line.
* Potential so as to add a number of non-obligatory boosters that enhance Outgoing Manufacturing.
* Boosters could be disabled or reversed for particular person items.
* Show of the true present manufacturing relying on the booster. The present booster worth is proven in orange brackets after the quantity.
* Potential to create recipes through FillTypeCategories.
* Risk of climate dependent productions.
* Risk of weather-dependent filling ranges.
Depiction:
* Risk to put in shows on productions that may present the present stage within the warehouse. Additionally potential with pure bearings.
* Risk to show objects relying on the fill stage, e.g. pallets in a manufacturing warehouse. Additionally potential with pure bearings.
* Warehouses will also be supplied with a spawn script that can be utilized to spawn bales and pallets.
Different options:
* New FillTypes could be entered through Revamp at current gross sales factors with out actively altering the prevailing gross sales factors. A separate level of sale is not required.
* Hidden productions with autostart perform.
* Numerous setting choices for the above capabilities.
* All totally multiplayer succesful.
* Personal ingame assist that explains a very powerful options of the mod.
* And way more
A full record of choices, set up assist and assist is accessible from the Documentation:
That is simply the script, the script alone doesn’t change any manufacturing recipes! These have to be created individually.
Changelog:
(Full changelog could be discovered within the documentation)
Model 1.5
Bugfixes:
* The choice of seedling palettes now additionally works in multiplayer
* Numerous minor bug fixes
New options
* Common revision of the code
* Risk to filter the worth overview.
* Risk to create productions that promote all outputs immediately
* Improved show of manufacturing occasions
* Non permanent messages within the manufacturing overview are displayed in orange
* Risk to exclude particular person manufacturing strains from the shared output
* Risk to create feed mixers with MaizePlus and TerraLife
* Risk to create recipes with any variety of combine teams
Model 1.5.0.1
* Bugfix with hidden productions
Model 1.5.0.2
* Bugfix with mechanically promoting productions
Model 1.5.0.3
* Replace CZ translation
Model 1.5.0.4
* Replace RU translation
Credit:
Braeven