Description:
HUD show for productions that want consideration.
1.5.0.0
* Changes for Revamp 1.5
– Extra combine teams at the moment are displayed accurately
– Feed Mixer remaining time not doable attributable to continually recalculated composition. Due to this fact it is just displayed empty or (nearly) full.
* Miscellaneous
– Calculations for TerraLife+ adjusted
– Variety of days to be displayed is now adjustable
– Calculation error on server corrected
– Calculations for break up manufacturing strains improved
– Animal feed remaining occasions calculation fully revised and these at the moment are summarized if they’re inside one hour.
The present model has the next prospects:
– Show of lively productions and animal sheds with their remaining time per useful resource. Together with the animal sheds for feed, water and straw. Revamp Combine can be displayed as such.
– A manufacturing is just displayed if…
— it has lower than 2 days remaining runtime (Configurable).
— it has lower than 50% fill degree. (Apart from Revamp Combine inputs, the place that is ignored).
— The manufacturing line is activated.
– The show is sorted by remaining runtime, whichever runs empty or is empty first is on the prime.
– Productions which can be full are nonetheless above. These are displayed from a fill degree of 95% in order that they are often run down earlier than the manufacturing involves a cease.
– Full animal homes could be switched off within the choices.
– What number of productions are displayed could be set within the choices.
– The font dimension is adjustable.
– The place could be set to prime centre, beneath F1 menu or beneath Automobile Inspector Mod show.
– Enter Filltypes could be deactivated for show within the productions. Helpful for Revamp Boosters that aren’t to be delivered.
– Revamp boosters may also be fully deactivated within the settings.
– The listing is up to date each 5 seconds.
Manufacturing overview:
– This reveals all fill varieties and the way a lot of them is required.
– The overview could be switched to per yr, month or hour.
– The yearly view reveals the estimated acreage wanted for crops (with out PF or bonuses).
Gross sales assist:
– If the gross sales value set off mod is put in, it’s displayed if the worth is sweet and the merchandise can be found on the market. The next applies right here:
— A gross sales value have to be set within the gross sales value set off and this have to be exceeded.
— The amount chosen within the choices have to be obtainable in a silo or manufacturing (no animal sheds).
– The show reveals what could be fetched from the place and bought to the place.
MultiOverlayV4 Hud Assist:
– Proper click on on manufacturing identify and/or filltype filters the listing to the clicked one
– proper click on on remaining time switches to show of free capability
– Left click on on the manufacturing identify opens the manufacturing within the menu (just for productions)
Please report bugs or solutions for enchancment on Github.
Add on different websites solely on my own, linking solely with unique obtain hyperlink. NO substitute hyperlink!
Modifying and re-uploading in complete or partially will not be allowed!
Changelog
1.4.1.0
– Repair for “try and index area ‘spec_husbandryFood’ (a 0 worth)”
– MOH now additionally reveals full and nearly full when these are enter and output merchandise
– 0:00 ought to now all the time be displayed as empty
– Extensions at the moment are included within the remaining time for productions
– Lua error with Farm Manufacturing DLC fastened
– Show colors pink/orange/yellow improved
1.4.0.0
* Enhanced animal system mod compatibility
– Overcrowding is now displayed with remaining time till the well being within the shed decreases (amount show in MultiOverlayV4 Hud reveals the overcrowding quantity as destructive amount)
– Full is now not displayed when overcrowding is allowed within the shed
* Manufacturing revamp compatibility
– Fully hidden productions and hidden manufacturing strains are now not displayed within the hud and within the manufacturing overview
– Non-compulsory outputs at the moment are additionally displayed within the manufacturing overview if they’re entered accurately for boosters
– Non-compulsory outputs of boosters at the moment are included if they’re additionally enter within the remaining time calculation
* Different
– Amount for grouped meals is now additionally totalled accurately
– Menu place of the manufacturing overview ought to now all the time be above the manufacturing menu merchandise as initially deliberate, no matter whether or not different mods add pages or not.
– Help of the VariableOpeningTime mod by displaying the following opening time or closing time.
– Improved icon
– Manufacturing Data Hud personal show is now hidden when the Hud is hidden
– Inputs which can be additionally outputs ought to now be calculated accurately and likewise displayed within the hud
– Mounted a bug that displayed animal sheds within the personal show although the fill degree was nonetheless above 50%
– Productions which can be all the time on in keeping with the GTX manufacturing script and due to this fact can’t be switched off are now not displayed when they’re full
1.3.0.0
– Parallel feeding is now displayed individually if the feeds don’t attain the identical size
– Extra strains adjustable
– Translations in spanish and french added
– Repair for inputs which can be additionally outputs
– Invisible productions from GTX manufacturing script are now not displayed
Credit:
Achimobil