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Farming Simulator Mods

Production Info Hud v 1.5.1.0

John Der Farmer by John Der Farmer
April 7, 2025
in Farming Simulator 22 Mods
0
Home Farming Simulator 22 Mods

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Description:
HUD show for productions that want consideration.
1.5.1.0 – Repair Lua with GEA Automat due to lacking Feedspot
The present model has the next potentialities:
– Show of energetic productions and animal sheds with their remaining time per useful resource. Together with the animal sheds for feed, water and straw. Revamp Combine can be displayed as such.
– A manufacturing is simply displayed if…
— it has lower than 2 days remaining runtime (Configurable).
— it has lower than 50% fill degree. (Aside from Revamp Combine inputs, the place that is ignored).
— The manufacturing line is activated.
– The show is sorted by remaining runtime, whichever runs empty or is empty first is on the prime.
– Productions which are full are nonetheless above. These are displayed from a fill degree of 95% in order that they are often run down earlier than the manufacturing involves a cease.
– Full animal homes will be switched off within the choices.
– What number of productions are displayed will be set within the choices.
– The font dimension is adjustable.
– The place will be set to prime centre, beneath F1 menu or beneath Car Inspector Mod show.
– Enter Filltypes will be deactivated for show within the productions. Helpful for Revamp Boosters that aren’t to be delivered.
– Revamp boosters can be utterly deactivated within the settings.
– The record is up to date each 5 seconds.
Manufacturing overview:
– This exhibits all fill sorts and the way a lot of them is required.
– The overview will be switched to per 12 months, month or hour.
– The yearly view exhibits the estimated acreage wanted for crops (with out PF or bonuses).
Gross sales assist:
– If the gross sales worth set off mod is put in, it’s displayed if the worth is sweet and the merchandise can be found on the market. The next applies right here:
— A gross sales worth should be set within the gross sales worth set off and this should be exceeded.
— The amount chosen within the choices should be accessible in a silo or manufacturing (no animal sheds).
– The show exhibits what will be fetched from the place and bought to the place.
MultiOverlayV4 Hud Assist:
– Proper click on on manufacturing identify and/or filltype filters the record to the clicked one
– proper click on on remaining time switches to show of free capability
– Left click on on the manufacturing identify opens the manufacturing within the menu (just for productions)
Please report bugs or ideas for enchancment on Github.
Add on different websites solely on my own, linking solely with unique obtain hyperlink. NO substitute hyperlink!
Modifying and re-uploading in complete or partially just isn’t allowed!
Changelog
1.5.0.0
* Changes for Revamp 1.5
– Extra combine teams at the moment are displayed appropriately
– Feed Mixer remaining time not doable because of continually recalculated composition. Subsequently it’s only displayed empty or (nearly) full.
* Miscellaneous
– Calculations for TerraLife+ adjusted
– Variety of days to be displayed is now adjustable
– Calculation error on server corrected
– Calculations for cut up manufacturing strains improved
– Animal feed remaining instances calculation utterly revised and these at the moment are summarized if they’re inside one hour.
1.4.1.0
– Repair for “try and index area ‘spec_husbandryFood’ (a zero worth)”
– MOH now additionally exhibits full and nearly full when these are enter and output merchandise
– 0:00 ought to now all the time be displayed as empty
– Extensions at the moment are included within the remaining time for productions
– Lua error with Farm Manufacturing DLC fastened
– Show colors pink/orange/yellow improved
1.4.0.0
* Enhanced animal system mod compatibility
– Overcrowding is now displayed with remaining time till the well being within the shed decreases (amount show in MultiOverlayV4 Hud exhibits the overcrowding quantity as unfavorable amount)
– Full is now not displayed when overcrowding is allowed within the shed
* Manufacturing revamp compatibility
– Utterly hidden productions and hidden manufacturing strains are now not displayed within the hud and within the manufacturing overview
– Non-obligatory outputs at the moment are additionally displayed within the manufacturing overview if they’re entered appropriately for boosters
– Non-obligatory outputs of boosters at the moment are included if they’re additionally enter within the remaining time calculation
* Different
– Amount for grouped meals is now additionally totalled appropriately
– Menu place of the manufacturing overview ought to now all the time be above the manufacturing menu merchandise as initially deliberate, no matter whether or not different mods add pages or not.
– Help of the VariableOpeningTime mod by displaying the following opening time or closing time.
– Improved icon
– Manufacturing Data Hud personal show is now hidden when the Hud is hidden
– Inputs which are additionally outputs ought to now be calculated appropriately and likewise displayed within the hud
– Mounted a bug that displayed animal sheds within the personal show despite the fact that the fill degree was nonetheless above 50%
– Productions which are all the time on in line with the GTX manufacturing script and subsequently can’t be switched off are now not displayed when they’re full
1.3.0.0
– Parallel feeding is now displayed individually if the feeds don’t attain the identical size
– Extra strains adjustable
– Translations in spanish and french added
– Repair for inputs which are additionally outputs
– Invisible productions from GTX manufacturing script are now not displayed

Credit:
Achimobil

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John Der Farmer

John Der Farmer

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