Description:
ForageExtension for MaizePlus.
This Extension for MaizePlus reworks the feeding system in FS utterly. First the differentiating between the totally different silages from MaizePlus is sensible now, however the feeding on the whole is reworked to make it extra fascinating and likewise extra lifelike.
We additionally add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots.
If you wish to harvest Alfalfa or Clover as recent fodded or hay you want a Map that’s prepared for MaizePlus ForageExtension fruit sorts.
Alfalfa-Silage, Clover-Silage and carrots will be purchased within the store to feed your animals regardles of map preperation.
This Extension additionally doesn't add any extra heighttypes so that you don't have to fret about that. However it wants the MaizePlus base mod.
Changelog V 1.3
– costs adjusted
Changelog V 1.2
– animalFoodAdditions.xml in map mounted (works now)
– Horse-Hay and Horse-Silage buyable bales in store (HorseExtension prepared)
– Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now.
– Kverneland-DLC prepared
– filltype mass adjusted to Giants commonplace
– fillvolume mounted for buyable bales
– Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries with out bale triggers)
– a number of little bugfixes
Brief abstract of the options:
– all meals teams for all default animals reworked and adjusted
– mixer wagons have extra inputs and possibilites so the combination is extra complicated and lifelike
– silage-bales of the totally different silages, empty bulk items pallets and carrot pallets for feeding will be purchased within the retailer
– feeding will be adjusted map-specific (for instance for brand spanking new/customized animal sorts)
– seasons-ready
I’ll clarify the modifications with the cows as instance:
– feeding is cut up into Four feeding classes
– cows don't eat the very best manufacturing feed first, they eat all Four feed-groups on the similar time
– every class is 25% manufacturing worth
– the tmr forage mixing can fill Three of the Four classes, the 4. class (hay) must be stuffed seperately to succeed in 100% manufacturing
– with tmr forage mixing you may feed issues you may't feed straight (for instance Sugarbeet, Potato or Grains)
– The next Four classes exist:
+ silage-category | vitality – maize-silage, grass-silage and wcs-silage
+ hay-category | construction – hay, clover-hay and alfalfa-hay
+ silage-category | protein – clover-silage, alfalfa-silage
+ fresh-fodder-category – grass, clover, chopped-maize
– the mixer-wagon will be full of:
+ maize-silage 20%-50%
+ wcs-silage 0%-50%
+ straw 0%-35%
+ grass-silage 20%-50%
+ concentrates 1%-15% (soybean / ccm / barley / canola)
+ moisture meals 2%-15% (beets / potatos)
Comparable modifications have been completed to the opposite animals.
We thank all mod-teams who assist MaizePlus by offering maps for our MaizePlus and ForageExtension replace.
Warning! MaizePlus mod is neccessary for this Extension to work. Please learn the outline of MaizePlus additionally!
Credit:
The-Alien-Paul and Modelleicher