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Farming Simulator Mods

CVT Addon v 1.0.1

John Der Farmer by John Der Farmer
May 21, 2024
in Farming Simulator 22 Mods
0
Home Farming Simulator 22 Mods

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Description:
This script provides all automobiles with constantly variable transmissions
a real CVT transmission or hydrostatic transmission.
This may be configured within the store. It’s also possible to select between a basic
or trendy variant.
– Realistically, it’s at all times chosen to match the automobile.
Essential:
The important thing bindings for the CVT add-on should first be assigned.
All settings within the LS ought to be set to handbook.
Guide shifting and clutch.
No automated management programs could also be energetic.
If you wish to drive realistically, you’ll do that anyway.
The CVT addon ought to be actively used and never only a “it runs within the background” mod
(customise for the respective software)
The automobile XML worth “rotInertia” (flywheel) should not be specified,
or it should be exactly coordinated.
And as a reminder, the engines should heat up first.
If doubtful, please check out the tutorials.
Setting choices:
Normal CVT:
-4 acceleration ramps may be set.
-Braking ramps may also be set.
-TMS pedal mode may be activated.
-Automated differential lock may be activated or preselected. This requires the mod
FS22_VehicleControlAddon or FS22_EnhancedVehicle is required.
-Environment friendly working with the machine at most energy.
-To have the ability to begin the engine, the clutch should be actuated.
Traditional CVT:
-2 driving ranges may be shifted right here.
Fashionable CVT:
-The driving ranges shift routinely.
-The parking brake is activated as quickly as you progress away from the driving force’s seat.
FS22_VehicleControlAddon or FS22_EnhancedVehicle required.
-Low-speed idea, allows much more eficient working.
-Handy operation because of fewer required setting parameters.
Hydrostat and HST drive:
-The two fundamental variants are chosen by switching the drive ranges.
-On this configuration, the only acceleration ramps are declared as pace ranges.
-Each hydraulic drive sorts may be set in movement by a share accelerator pedal.
With the hydrostat (the older or easy variant), the hand throttle should be used to
A. attain the ultimate pace,
B. enhance the hydraulic pump capability, e.g. to extend the pace and lifting energy
of the frontloader on the yard or wheelloader
to attain extra pace and lifting energy.
-Within the newer model, that is largely regulated routinely,
however the hand throttle can nonetheless be used to
to hold out entrance loader work extra agilely.
-If FS22_VehicleControlAddon is energetic,
the parking brake should be utilized to begin the engine.
Warmth, overheating and put on:
-Engines should first run heat sufficient to keep away from producing elevated put on below load.
-Improper use and incorrect adjustment when driving, particularly below load,
could cause the gearbox to wear down extra shortly.
-If the strain is just too excessive, the gearbox can overheat and thus trigger put on.
-The engine temperatures are solely synchronised with FS22_DashboardLive in Multiplayer!
DBL should be energetic not less than with .
Affect on the capabilities and capabilities that create affect:
The engine braking impact:
-Is calculated dynamically by varied elements. Amongst different issues, weight, pace, wind,
incline or decline play a task, engine energy (sadly not cubic capability),
engine pace vary and pace, and so on. play a task.
Additionally relying on which acceleration ramp is chosen.
Beginning the engine:
For constantly variable automobiles, the clutch should be depressed,
which can be the traditional clutch. In hydrostatic configuration, if VCA is energetic
the handbrake should be utilized as a way to begin the engine.
As well as, the hand throttle should not be pulled up, it should be set to 0.
Driving ranges:
There are 2 driving ranges, II. is meant for highway journey, transport and light-weight work.
Stage I. is extra for heavy discipline work and heavy transport.
Right here the utmost pace can be decreased and the torque gives extra thrust,
particularly when beginning off.
A button task should be assigned for every degree.
The driving ranges ought to be modified when the machine is stationary,
as this may additionally trigger harm. *A little bit tip, in case you use the group shift buttons for up/down,
you need to use the identical buttons for the pace steps.
A particular function of the “trendy” configuration is that the driving ranges are regulated.
Acceleration ramps:
Moreover, there’s now an acceleration ramp in 4 phases, which may be switched via with one button.
This influences the acceleration behaviour when accelerating and lowering the driving pace.
Clean and with feeling or full energy and tough. With heavy implements or trailers,
could cause excessive strain within the planetary gearbox and harm it!
On this case, the acceleration ramp ought to be set to three or much less.
Degree 4 is extra appropriate for empty runs.
For gentle discipline work, you may simply pull at pace degree 1 in acceleration ramp 4 – for instance, disc harrow, flat cultivator.
Additional detailed explanations of the main points
may be discovered within the Escape assist menu and
within the Wiki on Github, in addition to tutorial movies.
Nearly all values and settings can be utilized with FS22_DashboardLive.
Extra detailed informations about it on the wiki on Github.
Be happy to offer concepts, suggestions and studies at Github: FS22_CVT_Addon please.
Changelog 1.0.0.1
– Motor begin with config NO fastened
– AD/CP was switched backwards and forwards too wildly
– DBL parameters adjusted, see Wiki
– Boat on the Hof-Bergmann couldn’t be pushed.
– Wheelbarrow was excluded
– Velocity curve adjusted for contemporary config.
– New store configs for harvesters and electrical automobiles.
– Clutchpedal can be utilized as inching-pedal for harvesters.
– Guide automobiles can now be utterly deactivated.
– With the CVT clutch now you can coast longer from full pace.
– The clutch now not wants an additional button shortcut, you need to use the usual clutch.
– Downside that threshers overheated too shortly in HST mode has been fastened.
– Heating FS2 decreased
– Lowered harm when altering driving ranges when FS22_RealisticDamageSystem is inactive.
– Translation texts corrected
– Added NL language
– Reminiscence operate has been revised once more, all configs ought to now load appropriately.
– Fastened swapped driving areas from the Github hotfix.
– The HST and Harvester configurations now not overwrite the CombineXP Velocity discount.
– Assist menu has been up to date.
– VCA hand throttle can solely be utilized in HST 1, Nonetheless, not full throttle, simply flip it as much as 99 %! (The intervention in VCA at this level is difficult)
– Ramps can now be managed immediately, individually. e.g. for a VarioStick
– Most customized store classes built-in, if yours is just not acknowledged, please tell us.
– Compatibility with the Göweil DLC
– Clutch worth added for DBL

Credit:
SbSh

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John Der Farmer

John Der Farmer

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