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Courseplay v 6.030004

John Farmer by John Farmer
November 30, 2020
in FS19 Other
0
Home Farming Simulator 19 Mods FS19 Other

Description:
v6.03.00004
fixes unload for not self pushed combines
Code cleanup and bug fixes
fixes bale wrapper
reworked cowl dealing with
closes #6405
6.03.00003 MP, Mode 9, baler and pathfinder enhancements
repair mode 2/3 in MP
scale back community load by solely sending up to date values
improved mode 9 raycast
improved baler dealing with
diff small adjustments
enabled fueling by trailer
mode 1/4 wait whereas they get loaded
fixes mode 4
improved shovelPositions
mode 3 code cleanUp
Pathfinder retries with ignored fruit if a path for hybrid A*
part can't be discovered. This could eradicate most circumstances the place
no path may very well be present in Mode 2 and three
Higher up/down -> headland transition for #6067
End final up/down row (drive till implement reaches
the tip of the row earlier than turning in direction of the
subsequent (headland) waypoint.
6.03.00001 Mode 2/3 and visitors battle enhancements
Detect doable visitors conflicts earlier than they occur and
decelerate to keep away from collision.
For shut vary, use a proximity sensor to decelerate, cease,
or swerve the opposite car.
Higher dealing with of a number of unloaders for Mode 2/3.
Closes #5986, #5987
Additionally fixes #6340
Fastened AutoDrive course loading bug and different course editor points.
Preliminary launch of the course editor.
Added course editor translation entries to non-english translation information.
Fastened AutoDrive course loading bug and others.
CHANGES
A save try is now not tried when utilizing the save hotkey on an unsaved course.
You possibly can now not launch the editor on an autodrive course.
Fastened 'unable to load autodrive course' error.u
For greatest course loading efficiency, set the hud to not load programs at startup, particularly when you have numerous
massive programs.
In case you load a saved course and it seems prefer it has the incorrect edits, then clear the course and click on the reload
programs button, then load the course once more.
Now when generated programs which have a zero velocity present the velocity as 'auto' within the waypoint data panel.
This tells you that courseplay will calculate the velocity for that waypoint. In case you change the velocity with the
hotkeys, it can present the precise velocity. Scale back the velocity to zero once more and it’ll present 'auto'.
Now dragging is finished with the courseplay main mouse button, as a substitute of all the time button 1 which is the left mouse
button. In case you change the courseplay main mouse button mapping, you will have to restart the sport for.

Credit:
Courseplay.devTeam

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