Description:
Push Launch 6.4.1.2
ought to repair #7578
would possibly repair Mode7 Fieldselection
Hotfix 6.4.1.1
For the reason that newest replace my mix retains stopping within the corners, extra so on the primary move because the newest replace
Inventory mix/mod mix makes no distinction
3 runs on headland
The repair is already on grasp I simply did not had the time to push a hotfix launch.
Push Launch 6.4.1.0
Moved all of the previous cp.workwidth to the Work width setting.
Moved cp.laneNumber to the multi instruments setting.
Created a subject edge path setting as an alternative of cp.fieldEdge.
Eliminated previous cp.laneOffset
Small MP toolOffsetX repair.
Fixes customized fields in MP.
Small work width fixs for mods.
Allows computerized work width calculation for shovels.
Ought to repair #7324
Push Launch 6.4.0.9
Mounted flip diameter bug. #7550
Allows Shields connected at entrance of ShieldAIDrivers.
Small CompactingAIDriver repair.
Allows computerized protect work width calculation.
diff small MP fixes
Use one other velocity in observe Chopper by way of Flip to make it extra dependable
Push Launch 6.4.0.8
Mounted mission fields in MP when a brand new participant joins. #7476 #6530
Improved some settings in MP
Push Launch 6.4.0.7
fixes mode4 refillmessage with autos which have one other fillVolume by @tn4799
fastened #7432
fastened restricted helper restrict by @tn4799
ought to repair #7420
fastened an Concern for multitool course when use pathfinder in turns
fastened offset course for multitool
repair Stephan-S/FS19_AutoDrive#2086
fastened HUD Model Quantity
eliminated debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket dealing with (drive again earlier than drive to unload course)
show full automobile title by @KITT3000
Concern #7422:
Mode 10 solely stops autodrive unloader if wanted now.
Modified the mode 10 driver lane iterations.
The motive force all the time begins on the center and
drives alternating to the left and proper aspect.
Small mode 9 set off detection enhancements, would possibly repair #7440.
v6.4.0.6
Push Launch
Added pipe instrument positions to mode 8 and mix AIDriver #7328
Added sugar cane trailer instrument positions to allow unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to deal with the velocity earlier than a loading set off in
mode 4 -> would possibly repair #7299 as that one is tough to check, it doesn’t all the time seem…
v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff modifications
Push 6.4.0.4 Launch
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the attention Button on the HUD)
international data texts enhancements (no setting to disable but)
Due to @MddMBorg for:
Modified the SiloDriver to drive again much less to forestall pushing chaff out of bunker as a lot with protect.
Added a test for a reverse-discharging driver to test the dimensions of the heap, to make it drive over current heaps slightly bit earlier than dumping.
Not Auto-repair Mission autos and instruments.
v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (previous combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added seen search radius on change mode 10
Diff gasoline save enhancements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
potential MP fixes
Mode 2 unload with AutoDrive (#7291)
Implementing function request #5284
CP nonetheless wants a course for mode 2, however this may be any random
one even on the other nook of the map, as this one is not used in any respect.
Begin CP driver with choices ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings mainly the identical as for the
fieldwork drivers: use pickup&ship, choose a correct subject
exit technique and take care about applicable drive on
proportion (needs to be decrease than the setting in CP).
Credit:
courseplay-release-creator