Description:
“Ought to I take these three fertilizer missions, or slightly the two.3 ha potato harvesting contract?” “How a lot liquid fertilizer will I want for this job?” Should you ever requested your self questions like these, this mod will assist to search out the solutions.
Changelog v1.2.8.8
– compatibility with FS22_KommunalServices (#233)
– lazy NPCs mustn’t work earlier than midday of first day in month (#187)
– new setting: restrict jobs per farm and month (#168)
– add bcPrintVehicles console command
– Repair FS22_FieldLease compatibility (farmlandManagerSaveToXMLFile) (#169)
Changelog v1.2.8.5
– Drive plow after root crop harvest (#123). Insta-ferment separate setting (#158)
– Save NPC farmland homeowners to farmland.xml (#153).
– Assist chaff mission
Changelog v1.2.8.0
– Tweak plow reward. Type per NPC and contract worth (#137)
– Enable mowers/ swathers on harvest missions (#137)
– Enable Göweil mission bales (#144)
Changelog v1.2.7.9
– Enable 240er PackedBales as mission bales, i.e. insta ferment (wants mod arcusin Multipack D14) (#131)
– Add 240er bales to Kuhn sw4014 wrapper
Changelog v1.2.7.8:
– let participant instant-ferment wrapped bales
– enable mission bales in storage
– catch unknown fillTypes
– add “off” values to hardMode settings
– Enable forage wagon on grass missions (#118)
– format reward values > 100.000 (#113)
– learn userDefined from modSettings/FS22_BetterContracts// (difficulty #115)
Changelog v1.2.7.5:
– add all farms lively missions show (MP solely)
– improve settings vary for harvest success, separate setting for baling
– add 2nd progress bar for lively harvest contracts
– repair Maize+ difficulty with Pumps’n Hoses BGA
– add setting to vary time interval between contract technology runs
– repair lacking icon for curler missions, don’t show unfavourable “to go” values
– repair mission visible tags for MP: renderIcon().
Changelog v1.2.7.0:
– repair difficulty mouse click on Purchase Farmland
– add setting to vary harvest contract success issue
– visible tags for mission fields and automobiles
– present leased automobiles for lively contracts
Changelog v1.2.6.2:
– UI settings web page in principal menu
– show farmland proprietor in farmland purchase/promote view of ingame menu map
– show variety of accomplished jobs beneath farmers picture (if particulars on)
Changelog v1.2.5.0:
– laborious mode: lively contracts day trip at midnght, penalty for cancelling
– low cost mode: get discounted area value, primarily based on variety of missions
– fewer warnings on lacking mission automobiles
Changelog v1.2.4.4:
– fastened filter buttons to point out different mission varieties, if out there
– fastened “time left” show for transport contracts in MP game
– weed, fertilize contracts can now even be configured for lazyNPC
– compatibility with different contract mods
Changelog v1.2.4.2:
– “lazy NPCs” (go away extra work for contracts) might be configured on/ off
– most variety of lively contracts configurable
– indicator for lively contracts with borrowed tools
– clear / new contracts buttons in MP video games solely work for grasp person
– acknowledge FS22_DynamicMissionVehicles
Changelog v1.2.4.0:
– Added (interim) repair for “lazy NPCs”: go away extra work for contracts
– Enable for (future) different contract varieties
– Mounted display decision points
Changelog v1.2.3.0:
– Added show filter operate for contracts record
Changelog v1.2.2.0:
– Adjusted calculation of hold / ship values for harvest / baling contracts
– Added conflicts prevention with different mods
– Added assist for FS22_SupplyTransportContracts, FS22_TransportMissions
The utmost variety of contracts and the quantity generated per cycle is mechanically adjusted to the variety of fields on the map.
You may instantly generate new contracts by way of the “New Contracts” button, or delete all of them with the “Clear Contracts” button.
You may type the out there contracts by sort and area quantity, by whole revenue, or by revenue per minute, to make it simpler to search out the one you want.
You may set the allowed most variety of concurrently avtive contracts.
With the “Particulars” button you possibly can toggle on/ off the show of further contract data. Like price estimates for utilization materials as fertilizer, herbicide, or seeds. For harvest and baling contracts, it reveals the minimal quantity to be delivered, and the quantity that you may hold (and promote). From this it calculates the whole revenue worth for a contract, i.e. reward minus price for fertilize/ spray/ sow contracts, and reward plus worth of saved harvest for harvest/ baling contracts. It even estimates the time you’ll in all probability want for whole completion of the job, by considering the work velocity and work width of the suitable leasing automobiles/ instruments which are supplied with the contract.
Disclaimer: All values proven in particulars show are ESTIMATES. You shouldn’t take them completely, however slightly as a sign of what contracts to desire amongst others.
The mod retains monitor of the quantity of contracts you accomplished for every of the NPC farmers (variety of accomplished jobs is displayed under the farmers picture, if “Particulars” on). Should you allow the non-obligatory low cost mode or laborious mode choices (on the mods settings web page), the quantity of accomplished jobs affect gameplay.
Credit:
Mmtrx